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Author Topic: req2dm2 public beta (A beta test of tokay's towers)  (Read 15934 times)
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Tabun
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« Reply #20 on: 2005-05-24, 12:49 »

Oops, forgot another little thing: There's some Z-fighting on the two big RA/Rail/BFG-room lifts, when they're in the lowest position..
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Tabun ?Morituri Nolumus Mori?
ReBoOt
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« Reply #21 on: 2005-05-24, 21:10 »

Yeah i know im going to fix that, but that's "minor" things..and just so boring to fix it.. so i didnt want to do it Slipgate - Tongue but thanks for the reminder! Slipgate - Smile
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Thomas Mink
 

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« Reply #22 on: 2005-05-25, 00:57 »

Ahhhh yes... the minor things are always boring. Probably why I haven't touched my POS in about 2 weeks.

In any case... lookin good, yo. Everything to be said has been said already. Slipgate - Smile
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Hollowpoint
 

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« Reply #23 on: 2005-05-25, 06:15 »

I fired the level up in vanilla q3 and saw some stuff missing, according to the console.  The texture pool3d_6e.tga and the shader pool_side3.  I think those are probably in other maps in the gen mappack, so I suppose it doesn't matter all that much.  Thought I'd mention it anyway.
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ReBoOt
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« Reply #24 on: 2005-05-25, 08:34 »

Spawn: so true Slipgate - Smile

hollowpoint: Huh? now that's weird..i don't use those textures..or maybe the ID liquid shader is broken..anyways i'll have a look at it!
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Lopson
 

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« Reply #25 on: 2005-05-26, 10:04 »

It looks very nice. Specially the outside view from the elevator and the QII logo on the roof. BUT i think that the bots concentrate too much on the lightning gun spawn underwater. Besides that, i think it's done.
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ReBoOt
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« Reply #26 on: 2005-05-26, 10:28 »

Bots are stupid period. if you make a map that contains water and a few items bots will be attracted to it ..and sometimes they are even more stupid and doesnt even try to get some air and just drown... not much i can do about it i wish i could give certain entites a zero weight :/
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