Green armor, eh? That would be an excuse for me to work on q1dm4v2 again. Just get a 'bsp -> map' thing and go through the painstaking process of retexturing EVERYTHING. But hey... then those friggin texturing issues that I see now wouldn't be present (left over textures from the old version that are still in place because I didn't know about the 'find/replace' feature back then). And I could also fix the ceilings of the hallways...
(Kinda sucks when the map's maker is its only tester... the two people in the .txt file were pretty much for the old school POS version).
But.. I'm not sure I want to anyway. That'd be like reviving the dead horse just to kill it again.