Anything other than the ya-->ra change in terms of items?
I'm aware that the map looks a bit ass-y, but I tried to emulate q2 as close as was possible. And... it was pretty bland
. Besides, I designed it for a 'gameplay' contest.
A few more things after messing around some more, this time with a more sane bot load (first testing was with 14 bots on the map). This only had four.
You might put another rocket and grenade box or two on the map. Away from the RL spawn to prevent Doom going spam happy. Ammo for the rocket launcher (and the grenade launcher as well) is pretty scarce, unless I missed it all...
A few shards might not hurt either. Health is spot on, though.
My only other nitpick is that a few of the spawn points seem fairly far away from any weapons. This hurts Earth, because he's really damn slow, and hurts Slipgate just as bad because his spawn weapon isn't all that great.
The central area also seems a prime position for a powerup, instead of a lightning gun. Not a quad though. Maybe a haste or a regen? This is just a suggestion, so feel free to ignore it.
-------------
The big thing to remember is that every item affects every class differently.
A map without a red armor grants a HUGE advantage to Earth and Arena, but hurts Doom and Strogg badly, with Doom getting the short end of the stick by far. His yellow armor pickup (green) is complete ass, protection-wise. Slipgate fares pretty well with just YA because of the higher pickup values. Earth and Arena only have one type of armor, so YA is just a RA pickup with a lesser value to them.
+5 health pickups are a good boost for Doom, because his health can go over 100 and stay there. The megahealth can help offset a lack of red armor for Doom as well. But the health is fine overall.
In short, play around with the ammo positioning, perhaps add a few more details to break up the blander areas, and switch the far-side YA for a RA and it'll be gold.
We should test it when you get these changes done. With people, not bots.