anonymous
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this is a WIP. I wanted to know what all the generations people thought of it so far
you may recognize this from wolf3d... I added an under level to the map to make it a little more interesting
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« Last Edit: 2005-05-30, 08:01 by anonymous »
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Lopson
Elite
Posts: 1133
Still Going In Circles
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Finally a Wolf3d map. this mod needs at least 1. Looks very nice BTW.
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Kingu
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It looks realy good, Now we only need Grosse model or skin, mayby for sarge.
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« Last Edit: 2005-05-30, 11:12 by Kingu »
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Nahand
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... what he said ^^^ ...
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NovAReapeR
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i remember that map... nice work
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Footman
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« Last Edit: 2005-05-30, 16:58 by Footman »
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games keeper
Elite
Posts: 1375
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only 2 ?
/me puts up his 3th thumb .
I dont know how it plays but it looks a wee bit more cramped then the original ( wich was pretty open ) ooh well to open wouldnt have been fun anyway ( specially not if sombody like tab had a railgun )
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« Last Edit: 2005-06-02, 22:42 by games keeper »
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anonymous
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it should be done by the end of this week if you want to play it in the next big forum game. Tab has some really nice textures but none of them were relevant to the map. I ran through the real grosse level and it only uses red brick and grey blocks
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o'dium
Spectre
Posts: 44
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The problem with the map is that its too messy. It hasn't got a very nice flow to the brush work at all, its like your trying to cram to much detail into to much of a simple structure. That, and your texturing is very "rushed" in appearance. Textures vary on scale and appear to be on things they shouldn't (rivited floor panels, on a beam? etc)
Try and think of things on a more simplistic level. Its nice and all looking at newer games and seeing how much detail they can add, but those game are made with that technology in mind. Quake 3 wasn't and so very simplistic built levels are the way to go.
Note i said "simplistic built levels", dont confuse that with over the top simplicity. Some of the best Quake 3 maps are "the best" because they are crammed with detail, but not crammed with brush work.
It might actually be best if you take another look at that Wolf map your trying to copy and bring it up to date. Dont mess with the formula to much by adding unneeded brush work, but instead keep it simple and keep it tidy with some nice texture work.
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McDeth
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/me jumps on the Phoenix bandwagon.
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Beer? I'm down.
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anonymous
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thanks for the advice, I stripped out all of the stuff you the posters didn't like and came up with this.. I'm open to suggestions from here it looks a little dull! the lights in the original look so out of place I really don't want to put them
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« Last Edit: 2005-06-04, 01:52 by anonymous »
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ConfusedUs
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my biggest problem is the sides of the pillars, where, say, the front touches the left. One side is stone. The other side is...grey.
It completely ruins the illusion that the pillar is made of rock.
And the floor just looks weird.
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Lopson
Elite
Posts: 1133
Still Going In Circles
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I think the floor is nice. But you really should do something about the pillars.
BTW put a pic from downstairs.
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