No, all vectors are floating point arrays of 3 elements. It has to do with the precision in which the movement is run. Grenade physics involve gravity, but it's calculated in sort of a straight line in the push function. If you run it 10 times a second like in Q2, your simulated curve precision is lower than if you run it 20 times a second, like in Q1. This means Q2 grenades will stick quicker and bounce shorter owing to how the velocity truncates during the bounce check.
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