I already have the source code. Right now I cannot compile it for technical reasons. I'm hoping that will change shortly. I won't know anything until I know if it can compile "out of the box" and work successfully with Gen's current VM builds. I'm not going to waste time snooping around the source until I know it can compile, so until then I'm going to continue to treat development as being dependent upon the 1.32 official retail release.
If and when I can compile the engine source, there's also multiple-platform considerations. Besides Win32, there's also linux and MacOS to consider. If those builds have to be compiled natively - in other words, under their own operating systems, then there's a problem. I can (theoretically) compile a build under Linux if I build a box for it (or at least repair idlebot and install Linux there), but I cannot compile under MacOS seeing that I don't have a Mac and know nothing about them, nor do I have the budget to procure one since you can't install MacOS on a PC. The last thing I want to do is leave players out because they're running a different platform (and yes we do have some Mac users who play Gen) and Gen MUST work under Linux or we'll have no dedicated servers.
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