Website
Home
Login
Register
2024-11-24, 11:17
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Wirehead Studios
>
Wirehead Modifications
>
Generations Arena
>
Anti-Aliasing
Pages: [
1
]
« previous
next »
Print
Author
Topic: Anti-Aliasing (Read 5047 times)
0 Members and 1 Guest are viewing this topic.
Lopson
Elite
Posts: 1133
Still Going In Circles
Anti-Aliasing
«
on:
2005-11-27, 12:48 »
I want to know how to enable Anti-Aliasing in Quake III Arena. There's nothing on the nVidia control panel for it, so there must be a console command for it right?
Logged
Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
Re: Anti-Aliasing
«
Reply #1 on:
2005-11-27, 22:16 »
Get
coolbits 2.0
(just google for it), and install (into registry) as instructed: it will unlock forceware options that will allows you to enable anti-aliasing through game-profiles.
Logged
Tabun
?
Morituri Nolumus Mori
?
Lopson
Elite
Posts: 1133
Still Going In Circles
Re: Anti-Aliasing
«
Reply #2 on:
2005-11-27, 23:31 »
Thanks Tab. I reboot the PC and now it's fine. I needed AA because I play Q3A in 640*480 with everything max. But the levels were too sharp in their geometry. Now they are better. Better because my GeForce only goes to 4xS AA. Better than nothing.
«
Last Edit: 2005-11-28, 10:42 by [KruzadeR]
»
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Wirehead Modifications
-----------------------------
=> Generations Arena
===> Bug Reports
=> General Development ('Laced Neptune')
-----------------------------
News
-----------------------------
=> News: Wirehead Studios
=> News: Generations Arena
-----------------------------
General Discussion
-----------------------------
=> Off-Topic
=> Rants and Randomness
=> Controversy Corner
=> Entertainment
Loading...