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Author Topic: Doom Items - Some Previews (Doom Items, modelled and skinned :])  (Read 44852 times)
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Tabun
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« on: 2003-01-24, 03:11 »

Just something to get some content on this board too.
I'm currently modelling & skinning doom items (health, ammo, powerups) and this is what gives, so far:

http://www.planetquake.com/tabun/pics/doom..._items_pre1.jpg

Note that a Beserk skin for the health-kit is done too, with a nice glowing red-cross shader.

I'll update this thread whenever more is up for the showcase.
« Last Edit: 2003-01-24, 03:12 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
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« Reply #1 on: 2003-01-24, 03:23 »

I like the vile quite a bit, it has a certain style to it Slipgate - Wink
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Dr. Jones
 

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« Reply #2 on: 2003-01-24, 03:44 »

godlike modeling, as usual...

keep up the good work tab  Slipgate - Laugh
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Lunatic Guy
 
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« Reply #3 on: 2003-01-24, 04:36 »

Wow! Nice ones Tab!

Still remember about the lunchbox thing we talked in MIRC, Tab?  Slipgate - Wink
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OmEgA-X
 

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« Reply #4 on: 2003-01-24, 06:01 »

Quote from: Lt. Phil
godlike modeling, as usual...

keep up the good work tab  Slipgate - Laugh
i agree
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Lunatic Guy
 
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« Reply #5 on: 2003-01-24, 11:29 »

Oh, now I remember something... are you going to do the armor as well? The green and blue ones...
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Tabun
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« Reply #6 on: 2003-01-24, 11:33 »

I may just reskin ID's Q3A armors for that.
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Tabun ?Morituri Nolumus Mori?
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« Reply #7 on: 2003-01-24, 11:42 »

Yay! Don't forget the other classes stuff as well! Slipgate - Laugh Slipgate - Smile

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IEEE1394
 

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« Reply #8 on: 2003-01-24, 15:36 »

Really nice Tab, keep up the good work.
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pepe
 

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« Reply #9 on: 2003-01-24, 16:56 »

first of: tab it looks good as i have been saying all along


socond: a question: will there be a green shader inside the helmet? like in doom1&2?
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« Reply #10 on: 2003-01-24, 16:59 »

What's the average poly count on the new items? Are you keeping them in the general limit of the original Q3A items or are you going above and beyond?
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Tabun
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« Reply #11 on: 2003-01-24, 16:59 »

Jup, the inside of the helmet will glow green, likewise with the healthvial (not vile btw, the archvile is a project that one of my much more skilled modeller friends are going to tackle soon, hopefully Slipgate - Wink)

Also, the poly limit is above and beyond the default q3 items. 200 to 250 for the boxes, and about 400 max for more organic/complex models. Nohting too insane, but definately along the lines of the increase in polycount we saw with the weapon models.
« Last Edit: 2003-01-24, 17:11 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
Daedalus
 

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« Reply #12 on: 2003-01-24, 18:17 »

OOOh, lookin nice... good work tab Slipgate - Smile
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Lilazzkicker
 

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« Reply #13 on: 2003-01-24, 18:45 »

Very nice work...wish there were more talented modelers like you in the community...heh
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dna
 
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« Reply #14 on: 2003-01-24, 19:23 »

Quote from: Lunatic Guy
Wow! Nice ones Tab!

 
Last time I said something like this to someone, I got slapped.

Anyhoo, it does look good.
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games keeper
 

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« Reply #15 on: 2003-01-24, 21:09 »

1)aaaarrrgh what did ya do to it tab it looks even more on hose of doom then the once of doom . and now you made me really wanna have them.
cant wait to see them in game .


2)
[/QUOTE] Jup, the inside of the helmet will glow green, likewise with the healthvial (not vile btw, the archvile is a project that one of my much more skilled modeller friends are going to tackle soon, hopefully )
Quote
say tab is that friend of  yours gonna do the arch vile from scratch or will he use an already existing model . (still have one just needs a skin and animations )
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Tabun
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« Reply #16 on: 2003-01-24, 22:12 »

games: he'll make it from scratch, animate it, and then I'll skin it - and it will be a bloody great model (undoubtedly the best arch-vile out there when its done Slipgate - Wink) (if he keeps his promise)
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Tabun ?Morituri Nolumus Mori?
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« Reply #17 on: 2003-01-24, 22:44 »

:o  As usual Tab does kickass stuff, and I can't wait for that archvile Slipgate - Laugh If only to skin the bugger..
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« Reply #18 on: 2003-01-24, 22:55 »

the best archvile model? theres MORE?!

*rips through Polycount with a fine toothecomb*

Nope, no vile model there Slipgate - Sad

... Anyways, i also cannot wait for the vileness to come to 3d...
*refreshes his memory on old Hell incantations for the respawn of monsters*
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Hollowpoint
 

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« Reply #19 on: 2003-01-24, 23:34 »

:lol: Freaking Awesome Models!!!
« Last Edit: 2003-01-24, 23:36 by Hollowpoint » Logged
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