I have an idea for a different kind of game. You want some "Quake Wars"? How's this:
1) Earth forces. You can be a Slipgater or Q2 Grunt. The guns stay authentic to the old games. You can build armory stations to upgrade your weapons and resupply your ammo. The upside is you'll be pretty powerful, and you can mow down legions of enemies with relatively few men, especially once your ammo stations can manufacture high-tech guns and explosives - which you'll need against zombies and also to demolish gateways and stroggification tanks. The downside is you're not going to get minions to control, you've got to rely on your own guts and firepower and that of your comrades. Losing a friend is going to hurt you a lot more than the other side losing a few minions. It'll be just like old times, except some of those stronger monsters will actually be other players, and they're going to be commanding the weaker monsters to kick your ass before letting you get close enough to go toe-to-toe with them.
2) Quake Minions. That's right, baddie monsters from Quake 1. Anything they could do, you can do. Not only that, but certain members of your team can set up portals to teleport in weaker troops (AI controlled grunts and zombies, for example) at various locations to do your bidding. The more portals you can build, the bigger your army, and upgrading portals means stronger creatures can come through. You may not have much in the lines of firepower, but you have an endless supply of weaker monsters waiting to pop through your portals and you can overwhelm the otherside with numbers and nastiness. Who wouldn't want the satisfaction of watching some fiends eviscerate their foes?
3) Strogg Army. Baddie monsters from Quake 2. Anything they could do, you can do. You've got the best of both worlds, high-tech weaponry, and the ability to stroggify anything and everything laying around. Your team's technicians and such can build stroggification tanks to churn out cannon fodder, and the more kibble you collect from fallen foes, the more you can upgrade your stroggification tanks, and the more vicious the troops you can make. You won't number as much as the Quake Minions, and you're not as strong as the Earth Forces, but you're a good balance of numbers and firepower.
Throw in a few relevent abilities needed for continuity, like building gateways/stroggification tanks, and for the Earth forces some kind of armory stations or whatever, determine which monsters will be playable, how to handle respawning/reinforcing, and there you go. As for objectives, well that's easy. For Quake's side to lose, you destroy their main gateway to the Realm of Black Magic. For Strogg to lose, you destroy their team's primary factory machinery. For Earth's forces to lose, you blow up their slipgate. Of course, this may require some secondary objectives first - like disabling the base forcefields or whatever other ideas come to mind, but that would be the basic goal. Once the team's primary objective is lost they can't reinforce, so they can't respawn nor can the primary objective be repaired. That means any additional casualties on that team are permanent. It is possible for a team to lose its primary objective and still win if they manage to take out the other side first. Either way, last team standing wins.
Now what do you think of that for a game?
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