Now time for some "classic" gaming moments...
Edit: This post is going to be too big. I'll just do memorable moments from Nintendo 64 games for now.
First and foremost, I have to go with Conker's Bad Fur Day and the Great Mighty Poo scene. Seeing this for the first time was not only an indication of how far games had come, but the everything about the fight just screamed style. (It's just a shame the Conker remake for the X-Box censored the song.)
Video:
Original VersionVideo:
X-Box VersionSadly, the video quality is not too good on either of these.
And if you really found the song catchy, you can actually download the uncensored song from both versions from Rare's (the developer's,) website.
Go
here for the X-Box version.
Go
here for the original version.
I have yet another memorable moment from Conker's Bad Fur Day. When you first start the game you come across an alcoholic scare-crow who explains the importance of the "context-sensitive" commands in Conker. Upon pressing the "sensitive to context" button, a bottle of beer appears which Birdy (alcoholic scare-crow) proceeds to chug. If you keep pressing the (clever) context sensitve button, you'll be treated to a little cutscene. A bottle of helium appears which Birdy also sucks down and says, "Really, nice helium. Eh-heh-heh." in a high-pitched, scratchy voice. The re-enactment of this scene was a popular way for my friends and I to entertain ourselves for a few months.
IGN has most of this
scene from Conker's Bad Fur Day. (Although, it is broken up across two different videos sadly.)
I <3 Conker, but I don't want my entire post to be about that game.
So let's go with another Rare title, Perfect Dark, the spiritual successor to GoldenEye 007.
Everything about Perfect Dark rocked, but the multi-player is where it's king.
My friends and I were particularly fond of the following death-match configuration...
Map
Fortress (Two-story fort with four inter-connected buildings and a bridge out in the open in the middle))
Weapons
Tranquilizers (Blurs enemy vision or kills them instantly if you can get close)
Crossbow (Blurs enemy vision or kills them instantly)
N-Bombs (Blurs enemy vision badly and forces them to drop their weapon)
Grenades (Timed-fuse or bounces about randomly and explodes when near enemy)
Slayer (Fires non-homing rocket or fires fly-by-wire rocket)
Essentially, this combination led to a lot of drunken fist fighting, blindly falling to your death, blowing yourself up, and flying rockets around while you couldn't see worth a damn.
Moving on...
While I do long for the suits in Super Mario Bros 3, the power-ups in Super Mario 64 were incredible. Mario 64 was the first truly 3D game I played, and being able to explore the world fully by flying about it was truly incredible to me. Surfing about on a turtle was also pretty damn fun as was turning into metal and treading about the buttom of the ocean.
Starfox 64 was freaking incredible. It was the best looking game of its time in my opinion (and it had the best multi-player on the N64 until GoldenEye 007 came along.) It was also the first to incorporate force feedback (Sadly, it's also one of the few games that actually does force feedback right.) The most memorable moment for me was fighting Andross (the final boss.) If you're not careful, Andross will suck you into his mouth and start chewing on your ship. The force-feedback just made it so much more immersive, ca-crunch, ca-crunch. I'd purposely got eaten to feel it again.
While I prefer the gameplay in Turok: Rage Wars, Turok 2 had the better death animations. One of my favorite ways to off an opponent would be to shoot them with a fully charge eletrical blast from the Charge Dart Rifle. While they were jerking around being eletrocuted, I'd finish them off with the cerebral bore. (For the unaware, the cerebral bore fires a little homing device that bores into an enemy's skull, blends their brain, and then explodes.)
Thankfully, the same originality in the Turok series was carried over to South Park. There was a gun that would force the enemies to dance. You could also piss on snowballs and throw them for more damage. (I might also add that the force feedback for pissing on a snow ball is utterly awesome.)
Yuke! Yuke! Toraburu Mekaasu or Mischief Makers in the US. This was the very first import game I played, and oh wow, was it awesome. (Usually any game by Treasure is awesome really.) I seriously <3 whatever big-wig at Video Avenue/Hollywood Video decided to start importing Ultra 64 titles and putting them out for rent. (They even cut the plastic of the cartridge to fit the US N64.)
I have a really great memory of my father and I playing Mace the Dark Age. (It is extremely rare for my father to play videogames at all, but he does fighting games, because he's good at button mashing.) One of us was the janitor and the other was evil knight guy. He kept knocking me into the lava, and I melted. (Sadly, nostalgia is a bitch. Mace is a horrid fighting game in retrospect.)
GoldenEye 007 is one of the few games that had cheat codes that were never cracked until several months/years later. I'm talking about the button code that allowed you play as 64 additional characters. The paint-brush arm glitch was also pretty cool, especially with paintball mode enabled.
No one believed me when I said, Super Smash Bros. will be awesome. Every one of my friends wanted me to shut up about it. (I was raving how awesome it'd be for about a month.) Naturally, I was the first of my friends to buy the game, and I invited three people over. Needless to say, those same three people bought it the very next day.
I unlocked every car in Multi-Racing Championship. And I tweaked the ultimate car to handle even better. Sadly, I lost my save file, and I've never been able to re-tweak the car to perfection since.
Pokemon Stadium brought Pokemon into 3D, and it looked incredible. (Too bad, the same formula would be repeated over and over again with nearly every damn 3D Pokemon game.)
And I think that's it for the N64.
Edit: I fixed the Conker videos link. I typed "y" instead of 7. :p