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Author Topic: Knee Deep in Phobos [WIP] a doom mod/wad  (Read 6555 times)
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Sniper 109
 
Unnamed Player

Posts: 4

« on: 2009-02-09, 21:39 »

Hi this is my upcoming project for doom2.This is my e1 remake from doom1 for doom2 (because there's more content then in doom1).
So whats so dang great about this,right?Well...
-remake (and large & detailled new areas)
-classic styled gameplay
-2 new weapons (machinegun) and (grenade launcher)
-works on most ports (prboom and higher)
-problematic ports jdoom,edge,vanilla doom,chocolate doom,doom95,legacy.
-best ports zdoom (and all zdoom based ports),prboom,risen3d,eternity,skulltag,odamex and zdeamon.
And here are some screenshots.Gameplay video >>  http://www.youtube.com/watch?v=L6ADmQGqvMo&feature=channel_page <<
Screenshots


E1m1 - 100%

E1m2 - 100%


E1m3 - 100%


By sniper109
E1m4-0%
E1m5-100% (too lazy to upload screenie)
E1m6-0%
E1m7-0%
E1m8-86% screenshot unavailable (no monsters in yet)

E1m9-100% screenshot unavailable (too lazy)
Downloadable demo below
Zshare:
http://www.zshare.net/download/545771177a31fb01/
Filefront:
http://files.filefront.com/KDiPwad/;13074106;/fileinfo.html
The grenade launcher in the demo is still glitchy (however I fixed it awhile back but isn't in the demo)
also there are only 3 maps enjoy!
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Moshman
 
Beta Tester
Vadrigar
**********
Posts: 615

Yarg!

« Reply #1 on: 2009-03-04, 22:08 »

Looks really neat, I am working on a ZDoom project myself.
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