Knowing all this, look at the following screens and tell me again that a game adapting such a look would consitute a total betrayal of what Quake is all about:
Ok.. it probably wouldn't be a 'total' betrayal, but I would still feel betrayed.
Who knows, though.. I'd be going into it with the absolute worst expectations, but what's saying I wouldn't come out liking it? It's hard to say, really. I'd have to play the demo.
...As for BioShock... System Shock 2 did it better. But, that's just personal opinion on my part.
Now, going back to wishlist mode, I want the runes to actually do something beyond just be items to get at the end of a level. I want them to imbue the player with some powers. It could be kill-based, or time based, or something. I keep thinking of how the Thule medallion in Wolfenstein 2009 gave the player abilities.
Never played Wolfenstein 2009, but I can certainly agree with having the runes actually do something. It's a bit strange that these powerful and magical runes are pretty much just stone shapes that you carry around if your pocket.