I think you misunderstood my complaint. I said "console gamers that think all PC gamers are elitist snobs". I did not mean to imply that all console gamers have this opinion. I was referring to a very specific minority group within the console gaming crowd that I have had the misfortune of encountering on other message boards. I can see how the wording might have not been entirely precise.
Ah okay, I apologize for the misunderstanding then. I get kind of heated whenever elitism comes into play, especially when it's about something I care about deeply.
Right now on the PC there's multiple-screen gaming, as well as 3D gaming. There's also the ability to mod games. If any of this is going on in the console market I'm not aware of it, or at least, it's not been widely publicized. Perhaps future generation consoles will have this ability, but at present this is something that is not on the radar.
There's been some of each on consoles.
You have multiple-screen gaming through hand-held games interacting with their console counterparts. I don't think there is any native support built in though.
Both the Xbox 360 and the PlayStation 3 are capable of 3D gaming. Sony has also developed a 3D television geared towards playing 3D games and watching 3D movies. The PlayStation Store also has a section dedicated toward new 3D releases.
Unreal Tournament 3 for the PS3 supports mods. Aside from that, you have games which feature level editors, custom gameplay rules, and the ability to download user-generated content. You can create a first person shooter in Little Big Planet 2 for example.
Yes, though I believe digital distribution has more to do with reducing production overhead and skipping retail distribution channels, as well as acting as a form of DRM.
True, there are a lot of evils associated with digital distribution. I was just pointing out that there are more opportunities for innovation now than there have been in the past.
My issue is not with the technical aspects of how gaming has progressed, but what developers are doing, or rather, what they are not doing with the tech.
Okay, fair point. I will say that a handful of game companies have done some pretty interesting stuff with the technology available to them. I am Alive, Watch Dogs, flower, and Journey come to mind.
I am not saying all console games are bad, nor am I saying games designed for a console shouldn't be ported to the PC, and vice-versa. What annoys me is when someone ports a game and does a crap job of it and doesn't allow the PC gamer to be able to fine-tune their experience. The PC lets you have amazing control over how a game appears and performs, and with the variety of hardware available it's rather important to have more than just "Graphics: ON" and "Graphics: OFF" options as one video rather smartly put it.
Oh boy, you just brought back a lot of bad memories...
First off, I absolutely agree with you. Secondly, I tried my damnedest to avoid that with every single game I worked on and most of my efforts fell on deaf ears. Lastly, let me try to provide some insight as to why that happens (without breaching my NDA).
Simply put, PC ports get the shaft because of poor planning and because there are no real standards the publisher has to adhere in order to release and sell the software for that platform.
Microsoft, Sony, and Nintendo all have a list of requirements a game must meet before they will license it for their platforms. No license means no retailer will touch the game. Development studios, for whatever reason, tend to ignore these requirements until it comes time for submission. Unsurprisingly, most games fail their first submission. One of two things happen at this point, the developer and / or publisher uses their clout to make the problem(s) disappear (extortion, essentially) or they take their lumps, punish those not responsible, and try again. The only thing is, re-submitting costs money, a lot of money. It also takes time if you're not on a name-by-name basis with the console manufacturer. (This is probably why a lot of Xbox LIVE Arcade developers complain.)
So if console development is serious business, what about Windows development? HA!
Game for Windows, not to be confused with Games for Windows LIVE, is more or less just a branding. There are requirements, publicly available in fact:
http://msdn.microsoft.com/en-us/library/...ndows/desktop/ee417691%28v=vs.85%29.aspx, but there is no submission process. You self-certify. Valve is also pretty lax on standards when it comes to Steam. So given that it doesn't cost anything to submit a PC build, the focus tends to fall on the platforms that do. There is also the "fix-it-later" mentality that comes with the ability to easily patch PC games.
And speaking of patches...
One thing I forgot to mention above is that you need to go through submission again whenever you develop a patch, extra content, or an additional SKU for a console game. And of course, failing submission means having to shell out more money and / or grease some palms. Said things are either free or very cheap to do on PC.
This has everything to do with understanding your market. Games designed for the PC have been largely customizable and configurable for a long time now. So... we're not supposed to expect this from games simply because that's not how it's done on consoles? What ever happened to the customer being right? If I paid good money to build a machine and pay good money for a game I damn well want it to be able to make it perform as best as possible.
Okay from that perspective, I get what you're saying and I agree.
If it's elitist to expect a certain level of quality for hard earned cash, well slap a label on me I guess, but I'm not really asking for anything more than what has already been done in the past. It wasn't a problem then... I see the lack of control as a huge step backwards.
You're right. The only reason I can provide is that games have become much more complex but that still comes off sounding like an excuse. I really think the development model most companies use needs to change (and soon) or else the industry is going to crash (again).
Actually... no. I did not like Steam when it was first introduced, and I still do not like it. I use it to play certain games simply because there is no other option. Maybe I'm old fashioned this way, but I prefer to have a box, with a manual, and a disk on which I can install the game on whatever machine I want, whenever I want, as many times as I want, without having to have my computer talk over the internet to some other computer in order for the "privilege" to use what I already paid for. Steam is monopolistic and monolithic.
Well, poo. I was in reference to its ease of use but I guess I shouldn't have been vague. And I can't really fault you for bringing DRM into the discussion either. I share your sentiment about wanting to have something tangible and to actually "own" the software you paid for. I doubt it will ever happen, but I would fully support a law that required companies to preserve digital goods and services indefinitely. For instance, I think it's bullshit that I can't play Xbox games across Xbox LIVE anymore. I purchased the service because it was advertised as being "always on". What the spork am I paying for if not that?
That's a tough one for me. Why are people attracted to consoles, other than cost? There's just so much more you can do with a computer that I can't see why someone would prefer a console.
Truthfully, I go where the games go. It just happens that a lot of the games I'm interested in are being released for the Xbox 360 and PlayStation 3 now.
That said, given the choice between console or PC, I will usually opt for the console version of a game first because I know it will run on the hardware I have. (In the past, it was also because I didn't need to install or patch the game.) There are also aesthetic reasons why I prefer to play games on consoles. Controllers feel more natural to me, I can sit on my couch, etc.
Also, in regards to being able to do more on a computer, that's not really a selling point to me. I generally prefer my electronics to do one thing and do it well. That's not to say that I don't and won't play games on PC though. (I obviously played Generations Arena at some point. :p)