Hey guys, figured I'd post this here.
A while back I had attempted to remake dead simple more faithfully for generations arena. I had been using QuArK (which is not a good choice for Q3 apparently) so i ran into some issues, and I'd registered to post about it which I guess was during the registration issues the site was having, so was never able to.
Since then I've kind of given up on it because of the mapping issues with Quark, and I couldn't get AAS to compile either there or when i switched to radiant. Now I'm pretty busy with another project but I figured I'd post screens anyway to get opinions on it.
It's fairly faithful aside from more detailed architecture, and some additions such as a basic second level for the structure
Testing it with a friend made me decide to change the bfg room to be a hallway with crushers leading to it which actually turned out to be a pretty fun change (though not sure how well it would work when considering actual balance) since now you either have to properly time it to get through, or rocket jump and take the teleporter from the top which puts you at a slight disadvantage.
The exit switch has a jump pad inside now which you can use to get the Quad Damage
The slipgater's air control makes them the only class that can reach the top level without needing to teleport/rocket jump if they use the quad jump pad