Tekhead
Elite
Posts: 1110
|
We should have a pre-game tomrorow then? o_O
|
|
|
Logged
|
|
|
|
Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
|
Heh, guilty on the line of site.. I HATE it when people take off in the middle of combat.. *grumble* instincts *grumble* Pho gets me on that all the time, he'll take off around a corner, and I'll charge after just in time to catch a rocket. While I'll admit I play the same way, it just doesn't work on the bird because he pays more attention than I do Anyhoo, the arena bfg isn't quite the evil nasty gun that everyone claims it is. Providing you've got a couple weapons to work around it with. Just don't forget that the guy spamming can't see anything coming Again, it's the line-of-site playing that gets you killed with that gun.
|
|
|
Logged
|
"Who says a chainsaw isn't a ranged weapon?"
|
|
|
Phoenix
|
Well, after some in-depth testing with Tekhead and Warhorse, the following results have been gathered:
Against the Q3 BFG, the only weapons that stood a chance were the Doom weapons or a point blank BFG10K jump. The Doom weapons were still a 7-1 kill at best, and usually not even close to that. With the Q3 BFG, I was unstoppable against Tek. Same if we traded places. I couldn't kill him if he had it, he couldn't kill me if I had it.
In short, anyone who's said so is correct in that the gun is FAR too powerful in its current state. This means a change is definitely in order. Tactics beyond "Get your own BFG" or "Get lucky with the Doom Rocket Launcher" were useless against this thing.
We think we've come up with a viable alternative, that can still fire equally as fast and not lose the feel of the BFG without doing insane spam damage, yet also can have a "unique" effect and do massive damage like the other BFG's. How is this possible to have both? I'm not going to give anything away just yet, it's a surprise. To any who've been privy to the discussion on this, I ask you not give anything away here just yet of what we're planning.
|
|
|
Logged
|
I fly into the night, on wings of fire burning bright...
|
|
|
Kain-Xavier
|
Damn you Phoenix. You have put great seeds of thought into my head now. /me starts thinking about delayed, impact explosions and Shock-Rifle-like combo-ing the delayed, impact explosions for even bigger, delayed, impact explosions. Oooooh those would be purty... though not really Q3 like... I really should get back to work now. Oh and btw, if ever I start to make sense, it was clearly, unintentionally/intentionally intentional/unintentional... ad infinum. So in other words, don't listen to me because I don't know what the hell I'm talking about but I do know that I don't know what the hell I'm taking about and that's why I don't know what the hell I'm talking about that I do and so on and so forth. And for further weirdness, I just realized that one emoticon is drinking beer and not eating trash. I know this now as I just clicked on the emoticon. Go me
|
|
|
Logged
|
|
|
|
Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
|
Talkin' bout bfg's, I got kind of disappointed by the 10k in the EU forum game. For some strange reason my flip-backwards-fire-turn-back-and-run-on strategy didn't work - there were at least 2 peeps standing in a direct LoS with me and the detonation, and rather close up too.. but they either had a --LOT-- of health, or it didn't work as I expected it to
|
|
|
Logged
|
| Tabun |
?Morituri Nolumus Mori? |
| |
|
|
|
|
Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
|
Hmm, yet another interesting conversaton I've missed... pity.. Lookin forward to see what you've got in mind pho . Though have to point out that slippy's RL can do a number on a bfg spammer..
|
|
|
Logged
|
"Who says a chainsaw isn't a ranged weapon?"
|
|
|
Tekhead
Elite
Posts: 1110
|
Angst: Pho and I tested that out, and Q3BFG > Q1 RL. The Q3BFG shot is twice as fast and *its rate of fire is* about 4 times faster than the Q1 RL.
|
|
« Last Edit: 2003-09-22, 23:04 by Tekhead »
|
Logged
|
|
|
|
Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
|
Hmm, There IS the bit about ammo, but since I wasn't there for testing, I couldn't say..
|
|
|
Logged
|
"Who says a chainsaw isn't a ranged weapon?"
|
|
|
Tekhead
Elite
Posts: 1110
|
mmm. BFG Tacos.
|
|
« Last Edit: 2003-09-25, 16:49 by Tekhead »
|
Logged
|
|
|
|
ReBoOt
Mean ol Swede
Team Member
Elite
Posts: 1294
|
I don't like the Q3 BFG tho it's supposed to be THE big bad ass gun, first of all there aint that many BFG spawn points...i don't see a reason to downgrade it....
|
|
|
Logged
|
|
|
|
ConfusedUs
|
Ever played in a match with a bad Earther? He drops BFGs left and right.
If I'm gonna bite it, I make SURE I'm not using the dual gats.
|
|
|
Logged
|
|
|
|
|
Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
|
/me waits for changes to show up on the beta server
|
|
|
Logged
|
"Who says a chainsaw isn't a ranged weapon?"
|
|
|
Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
|
pho: while you're working on an update, could you scale the strogg items up a bit? That is, unless you disagree on them being quite smallish :]
|
|
|
Logged
|
| Tabun |
?Morituri Nolumus Mori? |
| |
|
|
|
Phoenix
|
Tab: I scaled them to exact Q2 model size. I think they look fine myself, but if they need to be scaled up a bit I'd like to wait until I repath the models when I can finally get to the "condensing" stage of this. I'm in the middle tearing CG_Weapons apart at the moment and re-writing some very complex functions that desperately need rewriting before frames animations can work, and it's going to take a while to finish that.
Angst: Be patient on those proposed BFG changes. There's a lot that need doing that has priority at the moment. I know you're itching to try out new stuff but gruntwork has to come first at the moment.
|
|
|
Logged
|
I fly into the night, on wings of fire burning bright...
|
|
|
Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
|
Roger that. No hurry or anything. Funny that they're the right scale- to my Q2ers eyes they look about 3/4th the size - must be Q3A style + spacier maps + drugs + fov then :]
|
|
|
Logged
|
| Tabun |
?Morituri Nolumus Mori? |
| |
|
|
|
ReBoOt
Mean ol Swede
Team Member
Elite
Posts: 1294
|
forgot that the earth guy drops bfgs that can be messy.... well if you feel it's necessary to tweak the q3 bfg go ahead I do want the gameplay to be as balanced as possible, no class should have any advantage over the other.
|
|
|
Logged
|
|
|
|
Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
|
pho: well aware, good luck with that tab: yup, it's the map-size difference. doom-sized maps make for VERY tight deathmatches. Hmmm.... anyhoo, as always, let me know if there's some gruntwork that could use delegating, I need something to do
|
|
|
Logged
|
"Who says a chainsaw isn't a ranged weapon?"
|
|
|
games keeper
Elite
Posts: 1375
|
who needs dual gats anyway , gimme a sniper and a mortar and people will run against it themself .
|
|
|
Logged
|
|
|
|
|