While I know the map is beta and is in-progress, I wanted to point out a few glaring problems that drove me nuts while testing it.
I'll put up beta version 1b tonight.
haven't been able to get to the under water cave yet.
but I've been playing with a different set of textures and
the lighting.
all of the cheesy bar lights from q2 are going to be replaced
with the orange and white combo.
the rock has been switch for a new texture also.
the weird water textures came from csg clipping the pipe.
haven't put the new ones in yet.
thanks
ROADKILL