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Author Topic: Doom Exploding Barrel (well, not quite exploding yet, but still)  (Read 16268 times)
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Tabun
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« on: 2003-02-05, 16:08 »

For those that remember the old version - yes, the only difference is that it has 16 instead of 8 sides now ;]
For those who didn't, here's the doom barrel:

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Tabun ?Morituri Nolumus Mori?
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« Reply #1 on: 2003-02-05, 16:11 »

And my heart melts Slipgate - Wink
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games keeper
 

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« Reply #2 on: 2003-02-05, 16:28 »

do they explode ????
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dna
 
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« Reply #3 on: 2003-02-05, 16:45 »

Looks good.  Maybe Tabun should have his own forum category, since he's so prolific Slipgate - Wink
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« Reply #4 on: 2003-02-05, 17:02 »

Oh yes, I can see it now. Tab's Pad  Slipgate - Laugh
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[WaRdeN]
 
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« Reply #5 on: 2003-02-05, 21:02 »

Quote from: games keeper
do they explode ????
Do they explode??? wtf, can't you read?

Doom Exploding Barrel, well, not quite exploding yet, but still
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games keeper
 

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« Reply #6 on: 2003-02-05, 22:57 »

what not exploding yet . aaarrrgh .

hey wait a minute dead could make his barrels explode .
why not use his code and those barrels.

(dead use those barrels in your doom map looks much better Slipgate - SmileSlipgate - SmileSlipgate - SmileSlipgate - Smile
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« Reply #7 on: 2003-02-05, 23:02 »

Quote from: [WaRdeN
] wtf, can't you read?
He certainly can't spell, so I wouldn't expect him to be able to read. Stop setting such high expectations for poor little games keeper
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Lunatic Guy
 
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« Reply #8 on: 2003-02-06, 03:41 »

Nice barrel Tab! But I think you might want to change the acids... looks to plain...
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« Reply #9 on: 2003-02-06, 05:03 »

I agree Lunatic Guy, though I think a nice shader could probably fix it...
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Tabun
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« Reply #10 on: 2003-02-06, 05:24 »

Ofcourse, had you thought ahead a bit or known my work/previews better, you'd both have known there already is a shader, but my (preferred) model viewer just doesn't show it  :]
Deform didn't work well, so just a nice liquid shader looks alright.
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Tabun ?Morituri Nolumus Mori?
ReBoOt
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« Reply #11 on: 2003-02-06, 20:56 »

oh yea i rember THAT barrel...first time i saw one in doom i just HAD to shoot it, suddenly i was pasted onto the wall Slipgate - Wink

Anyway nice model and skin Slipgate - Smile
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Atom235
 
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« Reply #12 on: 2003-02-09, 13:13 »

Quote from: ReBoOt
oh yea i rember THAT barrel...first time i saw one in doom i just HAD to shoot it, suddenly i was pasted onto the wall Slipgate - Wink

 
Well, it didn't end up any prettier when I tried the same thing  Slipgate - Smile .


Tab has done a good work with this,as usual Slipgate - Smile I could take a bath in it. Could you send me one to Finland?
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Devlar
 
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« Reply #13 on: 2003-02-10, 04:43 »

As a temporary solution I'd like to know how Q-Fraggel got his to explode

Just a thought, Add a one sided brush up top that gives off smoke, or bubbles, vapors, fumes, or whatever
« Last Edit: 2003-02-10, 04:45 by Devlar » Logged
Phoenix
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« Reply #14 on: 2003-02-10, 07:45 »

Since barrels are unique items in the code, we can easily add in some kind of bubble or smoke effects at the origin point of the model.

Tab, the vertex mapping on the top of the slime, how did you do that?  If it's just a bunch of straight triangles the deform won't work, but if you did a mesh that has vertices scattered around the inside of the surface we can do a proper deform.  Example:



The mesh on the left is bad for deformations.  The mesh on the right will deform nicely, as shown in the barrel mockup below it.  Slipgate - Tongue
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Tabun
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« Reply #15 on: 2003-02-10, 09:28 »

Atm, it has no deformations :]
I just remembered that LooF was the one who played around with it back then, and couldn't get it to work, while I myself didn't know much about deforming. I'll whip up a new top-mesh - It's not like we need to save on polies now ;]
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Tabun ?Morituri Nolumus Mori?
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