It is mod dependant, your mod has to support it, I make maps mostly for pkarena where I have made traps where a player gets zapped big time when picking up important items like the quad, but it is made with a shooter_lightning entity that is supported by pkarena, but does not work at all in vanilla quake for example.
An example would be to place a Quad in a map, in the properties: Key: target Value: Quadtest Then make a shooter_lightning in the sky, just make any entity, say a weapon_gaunlet, and in the properties change classname to shooter_lighning, this is because I don't think you'll see shooter_entity normally in radiant. Then in the properties of the shooter lighning:
Key: Targetname Value: Quadtest Key: enemy Value: 1 This should give you a Quad with a target "quadtest" and a shooter_lightning with a targetname "quadtest" and an enemy "1" properties, and next time an unsuspecting fool picks it up, his arse gets zapped. You can also use this with a target delay entity, so the fool thinks he's safe and half a second later (or whatever you set it to) he gets zapped.
Like I said, it works only if your mod supports shooter_lighning and "enemy 1". In Pkarena it works, if ya want I can point out a couple of maps that sports this trap, such as our own version of Chithon and Q1Start.
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