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Author Topic: Screenshots (Screenshots from other games)  (Read 68706 times)
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Thomas Mink
 

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« Reply #80 on: 2006-05-03, 05:26 »

ho HO... I wasn't doing the whole '-deh' thing. Thanks for that. Thumbs up!
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« Reply #81 on: 2006-05-04, 22:14 »

Quote from: scalliano
Actually, Pho, you are correct. Firepower is not the answer here, however it IS possible to wipe out ALL the cybers in the room, of which there are precisely 27  Sipgate - Evil
Actually its piece of cake making them all bite the dust with 3 BFG9k shots.


Simply make them all fight and the last cyber standing(Slipgate - Distraught sounds like fun)is killed with 3 bfg blast.

 :rules: GO DOOOM!!!! :rules:
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Thomas Mink
 

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« Reply #82 on: 2006-05-05, 03:05 »

Actually, that wouldn't work. Monsters of the same type are immune to their projectiles.. like.. Cacodemons are immune to those lightning ball things that they spit.. Arachnotrons are immune to green Arachnotron plasma.. etc.

Now, I've never seen two cybers in the same room before.. so I might be wrong.
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shambler
 
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« Reply #83 on: 2006-05-05, 14:04 »

In fact, do the same kind of monster fight with each other?

I believe they don't, but I haven't played Doom for a while, so I might be wrong. At least I have never seen it. :rules:
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Phoenix
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« Reply #84 on: 2006-05-05, 18:47 »

Monsters of the same type do not fight each other, with one rather strange exception and I'll explain below.  Cyberdemons are also 100% immune to explosive damage from rockets and barrels.  This means only direct rocket hits from something other than a cyberdemon will damage them, eg the player's rocket launcher.  This rule applies to projectile-throwing monsters only.  Bullet-shooting monsters can and will piss anything off if they don't watch their aim.  You can easily get  two spider masterminds to chaingun each other.  I've done it numerous times on The Spirit World in Doom 2 near the massive dump of plasma cell packs.  I usually just grab the invuln, BFG all the arachnotrons, and let the momma spiders chaingun each other and finish the winner off with a single BFG blast.

The exception to like monsters not fighting each other involves exploding barrels.  I've not quite figured out exactly how this works, but it involves getting one monster to set off a barrel and either damage itself or damage its buddy.  It doesn't always work, but if the "trick" kicks in, one will turn against the other.  Once it gets close enough to inflict melee damage, they'll fight to the death.  I've seen this happen with imps, Barons of Hell, and Hell Knights.  I've even seen monsters attack themselves (!) after blowing up a barrel.  It was the weirdest thing I've ever seen in Doom was the Baron of Hell in E2M3 start clawing himself to death.

Spawn:  You can get more than one cyberdemon stomping around on some custom maps.  Also, if you have Final Doom, Level 32 (Go To IT) on Ultra-Violence has 2 or 3 cyberdemons stomping around at one point.  I can tell you for a fact that they ignore each other completely.
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Thomas Mink
 

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« Reply #85 on: 2006-05-11, 07:00 »

WolfenDoom didn't really cut it for me (the floor/celing textures were nice tho).. so...

GUTEN TAG!



(still a purist)
« Last Edit: 2006-05-11, 07:12 by ~SpAwN~ » Logged

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Kain-Xavier
 

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« Reply #86 on: 2006-05-11, 09:33 »

Swim, swim, hungry, hungry...
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shambler
 
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« Reply #87 on: 2006-05-11, 11:34 »

Intresting picture, wheres it from?
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scalliano
 

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« Reply #88 on: 2006-05-11, 16:31 »

Spawn: PLEASE tell us where you got that Wolf3d engine!!
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Thomas Mink
 

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« Reply #89 on: 2006-05-11, 21:39 »

I got it from right here. Doesn't get updated often, and seriously needs full mouselook (instead of just for turning), in my opinion anyway.. but it gets the job done.
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Lopson
 

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« Reply #90 on: 2006-05-12, 11:35 »

New doom has quite some years, too bad it doesn't have the popularity it should have.
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Thomas Mink
 

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« Reply #91 on: 2006-05-12, 23:32 »



No, Razor, don't do it!
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scalliano
 

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« Reply #92 on: 2006-05-13, 02:47 »

Cheers for the link, Spawn! Time to dust off the old dog again ... Thumbs up!
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Kain-Xavier
 

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« Reply #93 on: 2006-05-13, 14:34 »

Quote from: shambler
Intresting picture, wheres it from?
SiN Episodes: Emergence

I am a huge fan of SiN so I pre-ordered it Slipgate - Smile

Spawn:  Awesome picture.  I never caught that before.
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Phoenix
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« Reply #94 on: 2006-05-13, 17:32 »

Even better than Ranger braining himself with the axe!  Slipgate - Laugh
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Makou
 

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« Reply #95 on: 2006-05-13, 19:25 »

Must've just heard about the Playstation 3 launch price. Slipgate - Roll Eyes

I'll have to check that Wolf3D port out sometime. I was really disappointed when my "Windows compatible" version of Wolfenstein 3D was still just the DOS version, so no sound for me. Always wanted to try playing through it, too.
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Phoenix
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« Reply #96 on: 2006-05-13, 21:53 »

The retail install of Wolf doesn't work right with Windows 2K and later.  It's basically just a shell for the DOS program, which did work right up through Windows 98.  Since it does include the DOS executables, Dosbox is your answer.  I've been running Wolf with that without any real problems.  I set the CPU cycles at 8000 and I don't get any hitches.
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Lopson
 

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« Reply #97 on: 2006-05-14, 01:06 »

I'm quite lucky in this matter. I just go to my room, sit in front of my 386, and VOILA! Problem solved, more fun and no porting stuff, even though the port has models and better textures, there's nothin' like playin' it raw.
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Thomas Mink
 

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« Reply #98 on: 2006-05-14, 05:51 »

I just use the port with the old sprites and the original textures. I took the screenshot with models and updated textures just for fun. That being said, I also play jDoom the same way.

Quote
Even better than Ranger braining himself with the axe!  Slipgate - Laugh
Only from certain angles.. whereas Ranger just kinda actually does swat himself with the axe. Slipgate - Smile
« Last Edit: 2006-05-14, 05:55 by ~SpAwN~ » Logged

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Kain-Xavier
 

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« Reply #99 on: 2006-05-22, 08:46 »

I have seen the end of the horizon, and it is pretty.

The Lost Planet demo kicks ass btw...
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