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Author Topic: The Strogg Invasion Continues...  (Read 168 times)
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Phoenix
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« on: 2023-03-08, 11:09 »


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Six new combatants have been summoned to the Arenas to join the Strogg Ranks!  Formerly utilized as common guards, these particular units were a bit above-spec and were successful in eliminatng many marines before being ultimately claimed by the Vadrigar.  Though they still prefer the guns they were originally programmed for, their built-in prosthetics have been replaced with a standard cybernetic arm capable of handling any weapon, and they'll gladly use whatever they can find - or pry from your steaming corpse.

From left to right:

Light Guard, Shotgun Guard, Machinegun Guard, Laser Guard, Hyperblaster Guard, and Ripper Guard.

Watch out for that Laser Guard.  Since there's no laser in the Arena, he's taken a liking to the Railgun, and his aim is just as good as ever!

What's next?  Is the invasion over?  Not quite.
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KommissarReb
 

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« Reply #1 on: 2023-03-08, 13:21 »

Good things come to those who wait! So we have Earth Soldiers, Doom Warriors, Slipgaters, and as far as I can tell, now Strogg Troopers completed! Is there anything else that needs to be done before 1.0 is ready?
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Phoenix
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« Reply #2 on: 2023-03-09, 01:53 »

Yes.  Primarily Bug fixes, menu work, and getting the original Q3 Single Player campaign working again (this was broken in previous builds when the HUD and Team Arena-style menu system was implemented), along with optimizing the file structure and a major change to the engine for better support of modern OS's and video modes. It's a lot of "under the hood" work so there probably won't be much to show off other than changes to the menu system.
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« Reply #3 on: 2023-03-09, 20:50 »

So great to see the Strogg Guard roaming the Arenas once again! I always thought Tabun did an exceptional job on them. Firing the BFG
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Phoenix
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« Reply #4 on: 2023-03-10, 02:20 »

Indeed!  It's one of my favorite models.  Tabun was gracious enough to send me the original photoshop files so I could put together the extended skin set - Laser, Hyperblaster, Ripper from The Reckoning mission pack, and the WHS team skins, and get the model animated for the Strogg Troopers class.  I hope I did his model justice!
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« Reply #5 on: 2023-03-10, 04:07 »

I hope I did his model justice!

You absolutely did! Do the WHS skins have unique bots as well?
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Phoenix
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« Reply #6 on: 2023-03-10, 09:05 »

Not at this time, and it might be difficult to do.  We have skins for multiple models across all five classes per team member name, so to add a wh-con bot, for example, it would require writing at least 5 different bots, all with different names, or restricting that bot to a single class and skin.  I could throw some generic bots together just for testing purposes, but for something official I'm not sure exactly the best approach for that just yet.
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