Phoenix
|
Full SizeSix new combatants have been summoned to the Arenas to join the Strogg Ranks! Formerly utilized as common guards, these particular units were a bit above-spec and were successful in eliminatng many marines before being ultimately claimed by the Vadrigar. Though they still prefer the guns they were originally programmed for, their built-in prosthetics have been replaced with a standard cybernetic arm capable of handling any weapon, and they'll gladly use whatever they can find - or pry from your steaming corpse.
From left to right:
Light Guard, Shotgun Guard, Machinegun Guard, Laser Guard, Hyperblaster Guard, and Ripper Guard.
Watch out for that Laser Guard. Since there's no laser in the Arena, he's taken a liking to the Railgun, and his aim is just as good as ever!
What's next? Is the invasion over? Not quite.
|
|
|
Logged
|
I fly into the night, on wings of fire burning bright...
|
|
|
KommissarReb
Dopefish
Posts: 6
|
Good things come to those who wait! So we have Earth Soldiers, Doom Warriors, Slipgaters, and as far as I can tell, now Strogg Troopers completed! Is there anything else that needs to be done before 1.0 is ready?
|
|
|
Logged
|
|
|
|
|
~Va^^pyrA~
|
So great to see the Strogg Guard roaming the Arenas once again! I always thought Tabun did an exceptional job on them.
|
|
|
Logged
|
|
|
|
|
~Va^^pyrA~
|
I hope I did his model justice! You absolutely did! Do the WHS skins have unique bots as well?
|
|
|
Logged
|
|
|
|
|
Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
|
It's been awhile since I knocked around at that framework.. Does the code allow for objects? ie - could you "just" do one bot script with case entries for class, or some sort of intermediary that makes those changes between the call and the return?
You know, the more I think about it, you'd pretty much be writing 5 bots and then cramming them together into 1 file delineated by what amounts to a pile of case statements..
|
|
|
Logged
|
"Who says a chainsaw isn't a ranged weapon?"
|
|
|
|
|
|