It just happens to work with plugin monster models and maps (or will, anyway). But we'll never release them as part of it.
Heh, I got it.
Yeah Kruz, Jdoom should eventually have a model and animation system comparable to quake 3's, and a shader system is planned. There will hopefully be many parrallels between the two different engines, perhaps even close enough to say any hypothetical scenario of a transition of resources between the two would be almost effortless. Heh.
Dont get excited yet though, the work has barely begun. The JD*P remake of everything is in its infancy at the moment, but with new people, it will hopefully not be as suspect and ... well ... shit this time.