I recently played through all of Quake2 single player and played multiplayer on LAN. Had a great time and remembered why Quake2 is my favorite game, period
Anyway, I decided to compare Generations and Quake 2 Multiplayer (in case any weapon properties were changed for Multi...none that I noticed).
While comparing the two, the first and most noticible difference is the Hyperblaster. The Spindown time in Generations is roughly 4-6 seconds, while Quake2's is only 2-3. That may not sound like a lot, but when trying to switch to another weapon and having to wait that extra 3 seconds, its killer. The projectiles also come out a bit late and lagged and seem quite a bit slower than Quake2's.
Next is the machinegun. While (according to the weapons page) it does the same damange and has the same fire rate as the Earth Machinegun....the Earth one seems to do a little more..has Earth's damage been pumped up or Stroggs been gimped since those pages were made? The machinegun did 9 -11 damage to a unarmored foe in Quake2 (damage rose after more hits in a row). It does 8 plain in Gen. I think a little boost in damage would even it out.
Last, but not least, is the rocket launcher. While the damage seemed near-identical to Quake2s(maybe even a little more), the speed of the rocket seemed severly slowed down. Because the rockets travel so slow, the gun is kind of pointless, unless close up. The rockets should travel quite a bit faster (though not so much that it goes at the same rate as Arenas...but a little under).
I could be wrong or off base, but I do view Strogg as the most gimped class. Strogg is my favorite class, but unless you have a Railgun, Super Shotgun or Grenade Launcher (or hand grenades), you're kind of running around with your pants down (or taking a great risk trying to use the hyperblaster or rocket launcher). I hope to see some tweaks made to the class for future versions.
P.S. I know its a constant complaint / want, but um..could you start Strogg's weapon animations after you're done revamping Slipgates?