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Tekhead
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Posts: 1110
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As soon as I get past the half-hour wait, I'll scope 'em out.
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Shadowdane
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yeah, fileplanet sucks. will eventually have to get a mirror for all my maps somewhere.
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Tekhead
Elite
Posts: 1110
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A ported, revamped version of Deep Freeze would probably be best, however none of them were exceptionally outstanding in my opinion. Very closed, linear corridor-style constructs typically do not allow for much manuverability, which brings down the potential tactical gameplay value of Nexus2, as well as sections of Deep Freeze. Another thing: Those maps are really dark!! A few dim lights to put a good mood on is allright, but I had to use the blaster to find my way around large sections in both of those featured maps. If you do port them, please raise the minimal level of the ambient lighting.
That's all I can say for the moment.
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Shadowdane
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yeah when I loaded up Deep Freeze, I noticed how damn dark that is. I must of had some custom settings in my config or something back when I was making it.
In terms of the map, yes it will be brighter.. and I plan to only use the map as a base design I want to open it up a little bit. That was the one thing about the map I never really liked.
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ReBoOt
Mean ol Swede
Team Member
Elite
Posts: 1294
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If youre up to port one of your maps to generations i suggest you to add a bit more details to it, since we are not living in the q2 ages anymore if you still have your .map files this should be no problem. tho i think you have to convert them to "q3" .map format but im not sure..
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Shadowdane
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yep still have the .map files, actually the map files from Quake2 load right up into GTKRadiant. Granted all the textures are missing, among some weird entities that don't exist it works.
In terms of the level, I'm stripping it down to just the bare bones layout and rebuilding it to better suit Q3. It should look quite good once its done. I'll post some screenshots once I get something to show.
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OmEgA-X
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lookin good..well to me
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games keeper
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Posts: 1375
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I already like the textures you used in the map , it reminds me a bit of soldie of fortune 1 and 2 in that pic .
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Lopson
Elite
Posts: 1133
Still Going In Circles
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Great map Shadow! GG and keep it up!
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« Last Edit: 2005-07-03, 15:37 by [KruzadeR] »
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Tekhead
Elite
Posts: 1110
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Hey, that looks pretty slick... from the looks of it, so far so good!
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ConfusedUs
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Lookin' really good Shadowdane! I'm going to move this to the mapping forums now though, where you'll see a bit more notice, I hope.
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Lopson
Elite
Posts: 1133
Still Going In Circles
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Very nice. I really liked the path to the Quad Damage. And the alarm sound. I know that next time l hear it, i now that i'll get gibbed . Really liked the colours that you have chosen for this level. They really combine with the textures. BTW the bots don't get that confused, but they should be improved but since you have noticed it, no point arguing about it. Besides that, no more improvement needed. Good job.
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Lordbane2110
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It's a very cool map. since your not going to do anymore q3 maps (which is a shame) how about converting you q2 and q3 maps to UT2004
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ReBoOt
Mean ol Swede
Team Member
Elite
Posts: 1294
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Since im on a modem i really don't want to download 19mb for just a map..but judging by the screenshots the map looks very good! only thing i whould complain about is the repetive brick texture. but somehow it has it charms great work!
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ConfusedUs
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Talk about thread necromancy. This was almost a year old!
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Lopson
Elite
Posts: 1133
Still Going In Circles
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But the wait was worth it.
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