Generations Arena version 0.99e will go live Sunday, August 8th at 8pm EST
http://www.wireheadstudios.org/generationsGenerations Arena for Quake3 is making its fourth annual Quakecon appearance with version 0.99e! Version 0.99d completed most of the core GenArena functions; now 99e moves on to balance tweaks and improving that oldschool 'feel'.
We've really stepped up this time around and are bring a whole host of graphical, gameplay, and balance tweaks!
We're hoping that version 0.99e will be the
last beta version released. Version 1.0 will finalize the mod with animated weapons using on a true frame-based method, a whole host of final graphical improvements, and general all-around polish.
This version of Generations Arena will also include at least twenty new high-quality maps by such famous authors as PJW and Glassman, among others.
New models for several weaponsSlipgate Nailgun:
http://www.wireheadstudios.org/gallery/vie...ipnailgun_shotsSlipgate SuperNailgun:
http://www.wireheadstudios.org/gallery/vie...supernail_shotsSlipgate Grenade Launcher:
http://www.wireheadstudios.org/gallery/vie...id=slipgl_shotsSlipgate Rocket Launcher
http://www.wireheadstudios.org/gallery/vie...id=sliprl_shotsEarth Luger:
http://www.wireheadstudios.org/gallery/vie...arthluger_shotsNew class-based armor modelsI've re-organized the gallery. See the
Items Gallery for detailed shots
Class-based Powerup ModelsEarth:
http://www.wireheadstudios.org/gallery/vie...thpowerup_shotsSlipgate:
http://www.wireheadstudios.org/gallery/vie...werup_shots_001Strogg:
http://www.wireheadstudios.org/gallery/vie...ogpowerup_shotsDoom: (animated spheres)
http://www.wireheadstudios.org/generations...htsphere_01.gifhttp://www.wireheadstudios.org/generations...sibility_04.gifhttp://www.wireheadstudios.org/generations...rability_03.gifhttp://www.wireheadstudios.org/generations...neration_03.gifhttp://www.wireheadstudios.org/generations...ulsphere_03.gifNew MapsVersion 0.99e will contain many new maps, some of which have been previewed on our site.
You can view the new maps in our gallery, starting on page five.
http://www.wireheadstudios.org/gallery/vie...ame=maps&page=5Several new skinsSwine for the Earth Warriors:
http://www.planetquake.com/tabun/img/gena/...eview_swine.jpgDeath Knight for the Slipgaters:
http://www.planetquake.com/tabun/img/gena/...view_knight.jpgRampage for Strogg:
http://www.planetquake.com/tabun/img/gena/...iew_rampage.jpgStrogg Slave for Strogg:
http://www.planetquake.com/tabun/img/gena/...stroggslave.jpgDoom is getting classic recolors.
Strogg is getting RA2-based recolors.
Handedness"hand" cvar added, affects STROGG TROOPERS ONLY:
hand 0 - standard right handed
hand 1 - standard left handed
hand 2 - center handed (no gun drawn)
hand 3 - center handed (gun drawn on the right)
hand 4 - center handed (gun drawn on the left)
Customizable Doom plasma colorThis feature will be client-controled by a cvar
cg_customplasma 0 - OFF. All plasma will be blue, and the gun will glow cyan.
cg_customplasma 1 - CUSTOM - Everyone's plasma will glow their own custom color.
cg_customplasma 2 - SELF ONLY. Your plasma will be customized, everyone else is default.
cg_customplasma 3 - EVERYONE THE SAME - Everyone's plasma will glow your color
http://www.planetquake.com/wirehead/phoeni...a/blue_fire.jpghttp://www.planetquake.com/wirehead/phoeni.../green_fire.jpghttp://www.planetquake.com/wirehead/phoeni...a/cyan_fire.jpghttp://www.planetquake.com/wirehead/phoeni...ma/red_fire.jpghttp://www.planetquake.com/wirehead/phoeni...purple_fire.jpghttp://www.planetquake.com/wirehead/phoeni...yellow_fire.jpghttp://www.planetquake.com/wirehead/phoeni.../white_fire.jpgNew scoreboards for teamplay and deathmatchhttp://www.planetquake.com/wirehead/phoeni..._scoreboard.jpghttp://www.planetquake.com/wirehead/phoeni...scoreboard1.jpgFor a full changelog, read the first reply to this post.