2024-12-03, 20:03 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: 1 [2] 3 4 5 6 ... 9
  Print  
Author Topic: .99f Feedback Thread  (Read 154153 times)
0 Members and 1 Guest are viewing this topic.
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #20 on: 2005-04-11, 20:58 »

Personally, I hate getting fragged by my own team.  I also don't like having to babysit a server because one jackass thinks it's funny to start chainsawing his team mates in the back.  I had my fill of team killers when I still played Counter-Strike.  Small, organized, 2 or 3 player TDM's it may be reasonable, but for pubs team damage is not something I'd want enabled by default.
Logged


I fly into the night, on wings of fire burning bright...
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #21 on: 2005-04-11, 21:36 »

Gen is hectic, so like I and Pho said, FF is cool for up to 3v3 tdm. In CTF it's always a mess unless you're playing with trained teams.
Logged

Tabun ?Morituri Nolumus Mori?
Lordbane2110
 
Chton
*******
Posts: 225

« Reply #22 on: 2005-04-12, 14:26 »

I find FF better for team games, it means all the people who would usually shoot rockets aimlessly have to think a little bit more.

saying that though i must have roasted most people on saturday, when i was earth, so sorry guys.

but really FF makes for a more tactical game, and personally i think it would be cool to have most TDM and CTF games with it on.
Logged
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #23 on: 2005-04-12, 17:24 »

I don't. Friendly fire is fine in a game like CS, where almost everything is hitscan.

But in Gen, rockets have giant blast radii, grenades bounce everywhere, BFGs can clear a room, and the hitscan weapons do hundreds of points of damage in seconds.

No. Friendly fire is dumb in Gen unless it's a small, small game. In which case it's meerly annoying.
Logged
Thomas Mink
 

Beta Tester
Icon of Sin
***********
Posts: 920

HeLLSpAwN

« Reply #24 on: 2005-04-13, 00:34 »

Depending on the game style, I love FF... mostly in a CTF environment where a teamkill could be especially hurtful. Makes one think more when he wants to send out a BFG ball... unless it's one of those punks that don't care.. in which case he'll actually hurt his team more.

But then my opinions don't mean much because I haven't played Gen in about........... wow.. I don't even remember. Pretty sad.. maybe I'll dust it off and try to get some of the already crappy aim back. Slipgate - Smile

HeadBanging <----even after all this time away, I'm STILL rockin'!
Logged

"Everybody's got a price" - 'The Million Dollar Man' Ted DiBiase
Moshman
 
Beta Tester
Vadrigar
**********
Posts: 615

Yarg!

« Reply #25 on: 2005-04-13, 15:53 »

You know what would be awsome for the next release?
Orange blood when the shaft hits someone!
 Slipgate - Ownage  Slipgate - Ninja  Slipgate - WTF
Logged

Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #26 on: 2005-04-14, 01:08 »

New particle effects are already planned.  Slipgate - Ninja
Logged


I fly into the night, on wings of fire burning bright...
Assamite
 
Hans Grosse
*******
Posts: 271

« Reply #27 on: 2005-04-14, 03:20 »

I don't know what Washu is smoking, but lightning in Q1 (GLQuake) surely does NOT produce orange blood. Any perception to this effect is due to the yellow coloration of the screen blending with normal red blood.
Logged
Makou
 

Team Member
Icon of Sin
*************
Posts: 753

« Reply #28 on: 2005-04-14, 04:53 »

Maybe not, Assamite, but new particle effects -- ones that match better to the original games -- are still planned. Doomed
Logged

If you see a "Rona Altana" out there on the internet somewhere, that's probably me
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #29 on: 2005-04-14, 22:30 »

Quote from: Assamite
I don't know what Washu is smoking, but lightning in Q1 (GLQuake) surely does NOT produce orange blood. Any perception to this effect is due to the yellow coloration of the screen blending with normal red blood.
I beg to differ:

Code:
case TE_BLOOD:    // bullets hitting body
  cnt = MSG_ReadByte ();
  pos[0] = MSG_ReadCoord ();
  pos[1] = MSG_ReadCoord ();
  pos[2] = MSG_ReadCoord ();
  R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
  break;

case TE_LIGHTNINGBLOOD:  // lightning hitting body
  pos[0] = MSG_ReadCoord ();
  pos[1] = MSG_ReadCoord ();
  pos[2] = MSG_ReadCoord ();
  R_RunParticleEffect (pos, vec3_origin, 225, 50);
  break;

*******

void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)

The code says they have different color values.
Logged


I fly into the night, on wings of fire burning bright...
Makou
 

Team Member
Icon of Sin
*************
Posts: 753

« Reply #30 on: 2005-04-14, 22:34 »

Wow. I suppose there's an explanation for that aside from "we thought it'd be cool," but... wow.

Is there a different blood splatter color for nails hitting a body, too? Or are those just considered bullets?
Logged

If you see a "Rona Altana" out there on the internet somewhere, that's probably me
Moshman
 
Beta Tester
Vadrigar
**********
Posts: 615

Yarg!

« Reply #31 on: 2005-04-14, 23:42 »

What am I smoking? That's harsh man. Slipgate - Sad
and take a peek at the screens if you can't understand the code.





Now compare the blood particles with his pic.


« Last Edit: 2005-04-14, 23:49 by Little Washu » Logged

ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #32 on: 2005-04-15, 01:50 »

pic one looks SLIGHTLY orange. Both two and three look red.
Logged
Footman
 

Beta Tester
Icon of Sin
***********
Posts: 784

WWW
« Reply #33 on: 2005-04-15, 02:52 »

Quote from: ConfusedUs
No. Friendly fire is dumb in Gen unless it's a small, small game. In which case it's meerly annoying.
How about reverse friendly fire, where shooting your Teammates damages you instead of them? Sipgate - Evil
« Last Edit: 2005-04-15, 02:53 by Footman » Logged
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #34 on: 2005-04-15, 11:28 »

That would work if the blame for teamkills lay totally on the shooter's side. Which it does not. Ever lined up for that perfect rail, only to have your teammate jump in between at the last second?
Logged

Tabun ?Morituri Nolumus Mori?
Moshman
 
Beta Tester
Vadrigar
**********
Posts: 615

Yarg!

« Reply #35 on: 2005-04-15, 15:21 »

Quote
pic one looks SLIGHTLY orange. Both two and three look red.

True, but there is a definate difference if you compare two and three closely, you'll see that one is more orange then the other. Also there is a separate set of code lines for a "TE_LIGHTNINGBLOOD" parameter.
Logged

Assamite
 
Hans Grosse
*******
Posts: 271

« Reply #36 on: 2005-04-18, 04:43 »

Spoiler (click to show/hide)

NVM - I cross-referenced blood made by lighnting on a monster with my own blood with its attacks on me. Different color, even despite the colored screen. Lightning blood is orange. I stand corrected.
« Last Edit: 2005-04-18, 09:02 by Assamite » Logged
ReBoOt
Mean ol Swede
 
Team Member
Elite
****
Posts: 1294

WWW
« Reply #37 on: 2005-04-18, 22:03 »

As far as i rember of my ol q1 days the lightning blood was orange. and i doubt this is very  Slipgate - Off Topic
Logged
Thomas Mink
 

Beta Tester
Icon of Sin
***********
Posts: 920

HeLLSpAwN

« Reply #38 on: 2005-04-19, 03:32 »

It was still red.. but it was a 'orangish red'. Not really a huge issue if you ask me..
Logged

"Everybody's got a price" - 'The Million Dollar Man' Ted DiBiase
shambler
 
Icon of Sin
**********
Posts: 999

« Reply #39 on: 2005-04-20, 00:24 »

Well, BAT has finally tried to update from 99e. It won't install, and gives him an error message. He's using windows 2000, and 99e works fine, as does everything else. I can't remember what the message said (sorry) but is this a know issue?

Logged
Pages: 1 [2] 3 4 5 6 ... 9
  Print  
 
Jump to: