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Author Topic: req2dm5 Alpha (Here we go again..)  (Read 21546 times)
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ReBoOt
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« Reply #20 on: 2004-02-20, 21:30 »

Devlar: ok i'll test that tnx.

Pho: ok cool i'll compile a test version of that map tomorrow and send it to ya!
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Phoenix
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« Reply #21 on: 2004-02-21, 02:03 »

Actually I'd like ladder climb speed to be the same across the board for all classes.  Ladders already make you vulnerable enough as it is.
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ConfusedUs
 

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« Reply #22 on: 2004-02-21, 02:07 »

I could dig that. Slipgate - Smile
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ReBoOt
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« Reply #23 on: 2004-02-21, 02:15 »

yea agreed ladders do slow you down. sounds good pho!
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Xypher
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« Reply #24 on: 2004-02-26, 06:52 »

*bows down*
you own me reboot
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ReBoOt
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« Reply #25 on: 2004-02-26, 22:59 »

xypher: hehe no i dont Slipgate - Smile

Ok i did some more test with the func_rotate but it produced the same result...
i really whould like the func_rotate work more like it did in q2...there are many things in q3 that i really hate and func_rotate is one of them..trains and plats are also stupid..this really annoys me...

Pho: i whould like to send ya a test map and if you could host it on your serv maybe we can test that func_rotate online?
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Phoenix
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« Reply #26 on: 2004-02-27, 07:50 »

Boot:  Go for it.  I'll dig into the func_trains sometime, too.  Since I want the map SDK to be released simultaneously with 99e, I can look into changing those functions to work like Q2.  Squishability needs to be there! Slipgate - Laugh
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ReBoOt
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« Reply #27 on: 2004-02-27, 20:50 »

Ok cool pho! i'll either add some new areas to the testmap or make a entirly new testmap i'll try to get it to ya tomorrow! (saturday) and i'll send u a mail of what kind of keys that could be usefull.
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