2024-11-21, 18:17 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1]
  Print  
Author Topic: Strogg movement (Not major in the least, still)  (Read 6479 times)
0 Members and 1 Guest are viewing this topic.
Assamite
 
Hans Grosse
*******
Posts: 271

« on: 2004-09-30, 21:39 »

I think it's got something to do with the stepslide, but I discovered that when you hold the jump key, you go slowly after you land your jump. Most people don't hold the jump key, but I thought you should know.
Logged
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #1 on: 2004-09-30, 22:40 »

AFAIK, that's Quake 2 behaviour.. isn't it? In any case, that's part of Quake 3 bunnyhopping (to click, not hold the jump button), so I might be doing it the right way because of my Q3 training ;]
Logged

Tabun ?Morituri Nolumus Mori?
Assamite
 
Hans Grosse
*******
Posts: 271

« Reply #2 on: 2004-10-01, 04:58 »

I have tested, and it DOESN'T do that in Q2.
Logged
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #3 on: 2004-10-01, 12:39 »

Noted.

Mind you, Phoenix has said to want to 'redo' pretty much all of the Strogg Trooper's physics & movement code, so this is bound to be history sooner or later :]
Logged

Tabun ?Morituri Nolumus Mori?
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #4 on: 2004-10-02, 01:58 »

Yes, I would like to rework the physics code for both Strogg and Slipgate.
Logged


I fly into the night, on wings of fire burning bright...
Pages: [1]
  Print  
 
Jump to: