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Author Topic: A Fun Project: pt. II (The Lightest of Guards?)  (Read 48733 times)
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Phoenix
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« Reply #100 on: 2006-09-23, 04:43 »

We had done some testing and tweaking, and it was the non-tweaked versions that were in the above pk3.
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Tabun
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« Reply #101 on: 2006-09-23, 11:28 »

Well, the model isn't perfect, but it's good enough for me. This time, there are no quirks with the pk3, so you'll be able to select the model through the menu. Hurrah!
I had first intended to make a few more skins for it, while I was at it, but those will not be part of the model release package (I don't have time to make them, and the release has been delayed too long already). The same goes for Angst, if he is still working on his skin, additions will have to be released separately.

The package features three colour skins, three character skins and three bots for your SP enjoyment.

So, without further ado, here is the official Q2 Guard for Q3A and Generations Arena.

Q2 Guard Model for Q3A


Enjoy.
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Tabun ?Morituri Nolumus Mori?
Phoenix
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« Reply #102 on: 2006-09-23, 11:52 »

Our three new combatants have assimilated the Central server.  Anyone have the guts to take them on and liberate it?
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Moshman
 
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Yarg!

« Reply #103 on: 2006-09-23, 19:58 »

I did and kicked their asses...
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scalliano
 

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« Reply #104 on: 2006-09-24, 04:18 »

Me too.  Sipgate - Evil
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PSN ID: scalliano

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Thomas Mink
 

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« Reply #105 on: 2006-09-24, 05:41 »

Depending on the map, I was able to.. some maps just royally suck tho (bias). Then Kingu joined and added to the fun.
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Phoenix
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« Reply #106 on: 2006-09-24, 06:23 »

Some things no amount of implants can ever change.
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Moshman
 
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Yarg!

« Reply #107 on: 2006-09-24, 07:56 »

Aw, you guys are never around when I am Slipgate - Sad
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Phoenix
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« Reply #108 on: 2006-09-24, 07:58 »

The Guards have been running around on the server since 6:00 am.  That was 21 hours ago.
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Lordbane2110
 
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« Reply #109 on: 2006-10-04, 22:37 »

hey guys what's the line to stick them on

you know it's normally /addbot (then the bots name) (then the skill level)

as i have tried

q2 guard, light guard, shotgun guard, machinegun guard

and can't seem to get them to appear

any idea what i'm missing?
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Kingu
 

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« Reply #110 on: 2006-10-04, 23:17 »

I think it is  mgguard, sgguard, lightguard.
And if it's not working you can check what it's writen in bot files.
« Last Edit: 2006-10-04, 23:18 by Kingu » Logged
Phoenix
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« Reply #111 on: 2006-10-05, 04:17 »

Kingu is correct.  Just be aware that if you want to kick the Light Guard off the server you have to type /kick "Light Guard" since his name has a space after spawning in, or else do a clientkick.
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Thomas Mink
 

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« Reply #112 on: 2006-10-05, 05:28 »

After watching some TV for the first time in quite a while, I saw a commercial about some GI Joe movie... that's when it hit me. The guard would probably make for a decent Cobra Commander, save for his backpack anyway.
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Tabun
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« Reply #113 on: 2006-10-05, 08:34 »

I would put that differently: "The guard's head would probably make for a decent Cobra Commander head."
With which I agree. The rest of the body? Nope.
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Tabun ?Morituri Nolumus Mori?
Lordbane2110
 
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« Reply #114 on: 2006-10-25, 22:00 »

BUG REPORT FOR THE BOT FILE

you may have notice this or not

but having given the bots preffered weapons

if the said weapons run out of ammo and it's clear there carrying other weaponary

they won't use it they just run around aimlessly  Slipgate - Asleep

escepecially the SG Guard whn he runs out of shells he just stands there and does nothing

what's particuarly funny though is if there is no hyper blaster on a level for the light guard, then he trys to kill everything with just his blaster  Slipgate - Laugh

overall though the i'm most impressed with the skills of the MG Guard on nightmare level it was very close

but all in all  Slipgate - Ownage  against the others

any chance in fixing the botfiles so even if there prefferred weapon isn't available, they'll use something else

cause standing targets are too easy to kill with just the blaster (HEH HEH)
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Phoenix
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« Reply #115 on: 2006-10-26, 02:47 »

Actually the "not shooting" isn't a botfile bug, it's a bug in how Generations has the blaster weapon assigned.  That's been fixed in the non-public version that's in development.  Same with the out of ammo behavior.

The Light Guard will prefer the hyperblaster and blaster, but he will use other guns, he just avoids shotgun and bullet-based weapons.  Watch out if he gets near a railgun.  The Shotgun Guard has a few surprises of his own as well.
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Kingu
 

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« Reply #116 on: 2006-10-26, 09:45 »

Mayby not a Guard thing, but: What about Doom class bots sawing air with chainsaw insted of  using pistol every once in a while Doom - Huh?
« Last Edit: 2006-10-26, 09:46 by Kingu » Logged
Angst
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« Reply #117 on: 2006-10-26, 11:55 »

Like Leatherface of cinema fame, the doom bots will occasionally saw madly at emtpy air.

This serves no purpose beyond letting you know there's a madman with a chainsaw-turned-quisinart after you.
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"Who says a chainsaw isn't a ranged weapon?"
Phoenix
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« Reply #118 on: 2006-10-26, 18:19 »

Actually it's called I haven't really torn into the bot code to make them understand their weapons.  I did get the chainsaw-wielding bots to actually charge at you, but I haven't trained them that chainsaws aren't ranged* weapons and that the pistol is better from a distance.

*Angst, of course, will prove otherwise should you play him, hence his signature.
« Last Edit: 2006-10-26, 18:20 by Phoenix » Logged


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death_stalker
 

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« Reply #119 on: 2006-11-02, 23:58 »

Cool model!  <3 I've missed quite a bit in the past couple of months.
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