2024-11-22, 13:13 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: 1 ... 12 13 14 15 [16] 17 18 19 20 ... 24
  Print  
Author Topic: What's coming up for 99e (skinwise)  (Read 194165 times)
0 Members and 6 Guests are viewing this topic.
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #300 on: 2004-05-15, 05:06 »

My favorite colors!
Logged


I fly into the night, on wings of fire burning bright...
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #301 on: 2004-05-15, 13:06 »



Slipgate - Ninja It's coming. Slipgate - Ninja
« Last Edit: 2004-05-15, 13:06 by Phoenix » Logged


I fly into the night, on wings of fire burning bright...
Dicion
 

Team Member
Makron
*********
Posts: 353

WWW
« Reply #302 on: 2004-05-15, 17:02 »

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo

AWESOME!
Logged
Gnam
 
Makron
********
Posts: 346

« Reply #303 on: 2004-05-15, 20:15 »

Good lookin ankh, as usual.

Pho, will there be a weapon model in centerhandedness? that always annoyed me about Q2, if you use center you don't know which gun you're using (unless you look at the tiny icon at the bottom).
Logged
OmEgA-X
 

Beta Tester
Hans Grosse
********
Posts: 281

« Reply #304 on: 2004-05-15, 21:43 »

hehe..cool. now we're givin gen some more user flexibility..more options and more ppl happy   Slipgate - Laugh
Logged
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #305 on: 2004-05-15, 21:57 »

Looking good!

I'll have to make a huge post with all the new items in a minute Slipgate - Wink
Logged
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #306 on: 2004-05-15, 22:44 »

Gnam:  Yes, that annoyed me about Q2 as well.  I added two additional handedness options to the code.  Here's how it works:

hand 0 - Standard right handedness
hand 1 - Standard left handedness
hand 2 - Center handedness, no gun drawn from first-person view
hand 3 - Center handedness, gun drawn on the right
hand 4 - Center handedness, gun drawn on the left

Unfortunately we can't put the gun visibly in the center because once the animations are in any gun recoils will seriously obstruct your view, but at least you will have the option to have the gun rendered on either side.
Logged


I fly into the night, on wings of fire burning bright...
Tekhead
 
Elite
*
Posts: 1110

« Reply #307 on: 2004-05-15, 22:49 »

woot!  Thumbs up!  Thumbs up!
Logged
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #308 on: 2004-05-16, 01:49 »

Which is more, much more, than any true Quake2-er could ever ask for :]
Logged

Tabun ?Morituri Nolumus Mori?
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #309 on: 2004-05-16, 15:13 »

And another little something:



Haste.
Logged

Tabun ?Morituri Nolumus Mori?
Gnam
 
Makron
********
Posts: 346

« Reply #310 on: 2004-05-17, 01:34 »

Nice haste.  Thumbs up!

Pho- cool center-handedness but are you sure you can't put the guns in the center? it works for the Doom weapons... Can't you just make the recoil go back instead of up?
« Last Edit: 2004-05-17, 01:37 by Gnam » Logged
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #311 on: 2004-05-17, 05:06 »

In a word:  No.  Animations are done with frames, and frames can't be tampered with after they're made unless they were to be locked into a single frame, which means no animation at all.  The left-handed models work by "mirroring" the right-handed models.  It's the same model, only flip-flopped.  As to how I managed to pull off this feat... it's complicated, and a bit more than I can post here.

If you want a better understanding of what I mean, load up Quake 2 and do this:

/map q2dm1
/give all
/hand 0
/gun_x -7
(fire the railgun)
/gun_x -8
(fire the super shotgun)

This is why the weapons cannot be rendered from the center.  Doom's will work from center, and so will Slipgate, merely because they're DESIGNED to work from the center.  Strogg's are not.
« Last Edit: 2004-05-17, 05:06 by Phoenix » Logged


I fly into the night, on wings of fire burning bright...
Gnam
 
Makron
********
Posts: 346

« Reply #312 on: 2004-05-17, 09:44 »

Woah, cool, I didn't know Q2 had gun offsets, or that you could play center with guns drawn. I will play it this way all the time now. In my opinion, the recoil isn't that bad. It only obstructs your view for a split second, and if you aim before you fire, your gun won't obstruct anything living  Slipgate - Grin . Then again I only tried it on monsters.

I noticed it wasn't firing perfectly in the center, it was shooting slightly to the right (to match the position of the weapons. Does it do this in regular center-handedness? Are the guns moved closer to the center in hand 0 to make things apear to match up? If so is this what will be done in Gen? As long as the shots go in the center I don't care, but it would be nice if the shots apeared to come out of your gun as well.

I noticed in Q3, most of the guns are positioned just off center (slightly to the right) instead of all the way on one side. This creates the illusion that the stuff is actually coming out of your gun even though it's just coming out of your nose basically. I would imagine if you leave the strogg models exactly where they are normally, they would be all the way to the right, and there will be a visible mismatch between the shots and the gun (I played CPMA with the guns offset all the way to the right and had this experience) but perhaps you could move them close enough to the center to have the illusion of matching up, but still have them off to the side enough not have them block your view? I don't want to press the issue I'm just curious what the options are.
Logged
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #313 on: 2004-05-17, 13:37 »

Try to picture the BFG10K in the center. That should answer any questions about centered weapons looking any good/bad for Strogg ;]
Logged

Tabun ?Morituri Nolumus Mori?
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #314 on: 2004-05-17, 15:33 »

Oh crap, there he goes again, not more posts dammit!



It's a bizarre mixture of Tekhead's idea and the symbol for Mercury. Nothing fancy, but then, remember: It's flight. It's bollocks. It's topping the list of Powerups Most Unwanted!.

To recap, here's all the powerups so far:
http://www.planetquake.com/tabun/img/gena/...werup_shots.jpg
http://www.planetquake.com/tabun/img/gena/...werup_shots.jpg
« Last Edit: 2004-05-17, 15:34 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #315 on: 2004-05-17, 15:36 »

mm, I smell a news post on the way!
Logged
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #316 on: 2004-05-17, 21:43 »

Gnam:  If you have hand 0, the shots will be to the right approximately 8 units from center.  If you have hand 1, the shots will be to the left approximately 8 units from center.  If you have hand 2 or higher the shots will fire direct from center and slightly below the crosshair.  That's how Q2 did it, and that's how we're doing it.  Hand 3 and Hand 4 are for those who want centered shots but don't want to have to give up seeing a gun model as well.  I'm not going to put the guns in the center visibly because once they're animated it will look like utter crap and the offsets vary from gun to gun, which means I'd have to put in different numeric offsets for each weapon.  I'm not wiling to do that.

Tab:  Flight is MOST desireable to this particular player.  Fear me from the skies, for I rule them.  I like the design, it's unique.  Now we just need a Q1-ish pentagram to replace the Q3-ish one we've been using!  Thumbs up!
Logged


I fly into the night, on wings of fire burning bright...
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #317 on: 2004-05-17, 21:55 »

Oh crap. You want ANOTHER?
Dang. Back to the drawing board ;]
Logged

Tabun ?Morituri Nolumus Mori?
scalliano
 

Elite
*
Posts: 1095

Yup, that's me

« Reply #318 on: 2004-05-18, 18:55 »

Nice powerups once again! Thumbs up!

Pentagram, you say? You could just take the Q3-ish one, remove the ring around it and re-skin the rest. Voila! PoP a-la Q1. That's what I reckon anyway.

(not that I have the slightest clue how to do that, but it's just a suggestion)
« Last Edit: 2004-05-18, 18:58 by scalliano » Logged

PSN ID: scalliano

The Arena knows no gender, colour or creed, only skill.
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #319 on: 2004-05-18, 20:17 »

Quote
Pentagram, you say? You could just take the Q3-ish one, remove the ring around it and re-skin the rest. Voila! PoP a-la Q1. That's what I reckon anyway.

That's not the way we do things! :]



I also updated the slip powerups shots link I posted earlier.
Logged

Tabun ?Morituri Nolumus Mori?
Pages: 1 ... 12 13 14 15 [16] 17 18 19 20 ... 24
  Print  
 
Jump to: