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Author Topic: A fun project  (Read 99721 times)
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Tabun
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« Reply #40 on: 2005-04-05, 23:14 »

~1200 is nice. 900 is low (q3 player model default), 1500 is a tad high.
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Tabun ?Morituri Nolumus Mori?
Moshman
 
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Yarg!

« Reply #41 on: 2005-04-05, 23:24 »

Here is a question, do you inmbed the wepon in the model itself, or do you model it separatly?
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Tabun
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« Reply #42 on: 2005-04-05, 23:50 »

Neither, Q3 weapons are not connected to models other than by a positional tag. I suggest you read up a bit on Q3 player model creation/importing:

http://www.qeradiant.com/manual/Model_Manu...odel_manual.htm
http://www.4thdimented.com/dimented_tutori...ialQuake3_1.htm

There's a few tricks to it 'unique' to the game.
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Tabun ?Morituri Nolumus Mori?
Makou
 

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« Reply #43 on: 2005-04-06, 08:07 »

Hey, I just thought of something.

This is all well and good... but where's the female Slipgater? I would have thought that would be a priority over another male player model. Slipgate - Tongue
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Angst
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« Reply #44 on: 2005-04-06, 09:53 »

Quote
We've got to do a Moltar skin for this guy!
Moltar! harvest his skin!
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Moshman
 
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« Reply #45 on: 2005-04-06, 18:08 »

Thanks Tab, that helps alot.  Thumbs up!
Edit: What I ment was, there is no "weapon" for the enforcer persay. So what happens then?
« Last Edit: 2005-04-06, 22:10 by Little Washu » Logged

o'dium
 

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« Reply #46 on: 2005-04-06, 22:51 »

You tag the model on his hand, and then Quake 3 puts the model there itself. A very nice way of doing it, as you only need to make one model.
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Tabun
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« Reply #47 on: 2005-04-07, 00:50 »

Thanks o'dium ;]

Washu: also be sure to visit my new sticky thread in the Laced Neptune forum, for (hopefully) helpful tips and tricks on Q3 modelling.
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Tabun ?Morituri Nolumus Mori?
Tabun
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« Reply #48 on: 2005-04-08, 03:10 »

Since I've posted a few shots already, I guess I'll do some progress shots here, for a change. Maybe some people would like to see the skinning process in steps (or sometimes, leaps)..

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Tabun ?Morituri Nolumus Mori?
Moshman
 
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« Reply #49 on: 2005-04-08, 06:05 »

Nice... nice...
Keep pumping, or 'em pimping.  Slipgate - Smirk
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Phoenix
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« Reply #50 on: 2005-04-08, 15:44 »

I can't resist making a reference to Fuzzy Pumper Palette Shop here.  Doomed
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« Reply #51 on: 2005-04-08, 22:43 »

Oh my, he's hardcore.
Polycounts gonna wub you Slipgate - Smile

I love how youve made his torso look similar to the slipgate YA.
You doing CTF skins for this guy Tab? Just an idea Slipgate - Smile
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o'dium
 

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« Reply #52 on: 2005-04-09, 14:46 »

Looks great for a low poly model  Slipgate - Ninja The only crit i can say is that maybe those wrists are gonna look a bit odd, but thats because of the angle i think.
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Tabun
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« Reply #53 on: 2005-04-09, 15:41 »

Thanks - The hands and wrists are a bit on the blocky side, but you're right, this is not the most flattering angle to see them from. :]

Yes - I'm going to do CTF skins for the feller - it's going to be a full Q3 player model kit, including a 'bot' ;]
« Last Edit: 2005-04-09, 15:42 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
o'dium
 

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« Reply #54 on: 2005-04-09, 15:55 »

Tabun, how are you with high poly work, i.e. REALLY high poly CGI style stuff? i.e. models and normal map models?
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Moshman
 
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« Reply #55 on: 2005-04-09, 15:59 »

Hopefully this dude will eventually be a monster on the battle feild. Slipgate - Wink
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Tabun
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« Reply #56 on: 2005-04-09, 16:04 »

I'm afraid I wouldn't actually know, o'dium.. I've never tried (I think that actually means I will suck in it for at least a while Slipgate - Wink).
I know my share of subdiv tricks, so my high poly modelling should be ok. My greatest skill lies in using skins to make bland models come to life, so I don't think I'd be much good (or have much fun) making normal maps etc.

I saw on the Blur forum that you were looking for a modeler, but I don't think I can be of help.
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Tabun ?Morituri Nolumus Mori?
Moshman
 
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« Reply #57 on: 2005-04-09, 16:10 »

I stink at skinning way bad. The last thing I tryed to skin was a spaceship. It ended looking like one of those shacks, people of poverty live in South America.
« Last Edit: 2005-04-09, 16:10 by Little Washu » Logged

Phoenix
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« Reply #58 on: 2005-04-09, 16:44 »

No attempts to steal out Vertexinator/Pixel Prodder will be permitted on this forum!  Slipgate - Smile~
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Moshman
 
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« Reply #59 on: 2005-04-09, 18:35 »

It would be a waste of time to even attempt to attempt to do that.  Slipgate - Smile
It will never happen.  Thumbs up!
« Last Edit: 2005-04-09, 18:41 by Little Washu » Logged

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