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 on: 2023-11-18, 03:00 
Started by Phoenix - Last post by Phoenix
Valve finally took a note from Id and gave the original Half-Life some love.  It's not a remaster, but some quality-of-life fixes for the original Half-Life.  It's also free, so if you have been living under a rock for the last 25 years or simply want to revisit the original but with some bug fixes and the ability to run properly under widescreen resolutions, now is your chance.

Did I mention it's free?

So go get it!  It's on Steam, of course.

 on: 2023-11-16, 03:48 
Started by Phoenix - Last post by Phoenix
As long as the maps are compatible with Q3A they will be compatible with Gen. Doom - Thumbs Up!

 on: 2023-11-16, 03:28 
Started by Phoenix - Last post by KommissarReb
Hopefully Gen will still be compatible with all the awesome custom maps made for Quake 3 Slipgate - Thumbs up! I might not be posting often, but I periodically pop in and check on how Gen is progressing. It's tempting for me to ask and nag about it, but then I think about all the pet projects I've not finished (some of which are Q3A maps) and don't want to come off as a hypocrite when I try to contain my anticipation.

 on: 2023-11-15, 06:31 
Started by Phoenix - Last post by Phoenix
I'll have to take a deeper look under the hood, but any mode settings supported by IOQuake3 should be available from within Gen once the menus have entries for them.  It's definitely more stable in windows 10 than the old 1.32b source code, and will be a lot easier to compile for Linux and MacOS as well.

 on: 2023-11-15, 00:47 
Started by Phoenix - Last post by ~Va^^pyrA~
This is very exciting news!
I'm especially to see what sort of bells and whistles come along with the OpenGL2 renderer.
I assume this also helps to make modern resolutions and aspect ratios more easily configured?

 on: 2023-11-13, 08:00 
Started by Phoenix - Last post by Phoenix
Thanks.  There's some growing pains with adapting some of our effects to the OpenGL2 renderer, but I'm certain they can be resolved.

 on: 2023-11-12, 12:12 
Started by Phoenix - Last post by KAIL333XZ
Well, it's always nice to know that the mod is slowly and steadily getting better.
I personaly like IOQuake 3. It is kinda my number one choice for launching Quake 3 for quite some time now, so I'm confident you've made a right choice to switch to he IOQuake 3 engine.

 on: 2023-11-12, 09:28 
Started by Phoenix - Last post by Phoenix
Generations has been reliant on the Quake 3 executable for .99f and prior, and the internal test build has been using a custom version of the Quake 3 1.32b source code.  This was adequate but not optimal.  Other source ports such as IOQuake3 have greatly enhanced Quake 3's functionality on modern machines, and it was known that eventually Wirehead would want to take advantage of this.

This day has arrived.

Wirehead is adapting the IOQuake3 engine to support Generations going forward.  This transition will definitely require a bit of tweaking as there are many changes that have affected certain features Gen needs, such as the particle system and grey scale special effects for Doom and Earth's invulnerability.  Once these bugs are squashed it should be much easier to adapt Generations for use on Linux and MacOS as well since IOQuake3 has a pretty straight-forward compile process for these OS's.  This will also allow Generations to fully support 64-bit OS's and have much greater stability going forward.

 on: 2023-11-09, 05:07 
Started by Makou - Last post by Phoenix
There's an option under preferences to leave words uncensored on the board.  And... there's a story behind the replacement word.  Slipgate - Grin

 on: 2023-11-08, 21:37 
Started by Makou - Last post by Woodsman
Well I'll play it and I'm sure it will be good but it would have been better with Doom 2's monsters and assets. I think of it from a doom mappers perspective, reasonable people can disagree about which game has the better campaign ( for me its Plutonia ) but for me the absence of revenants, archviles and even pain elementals is a big handicap from a map design standpoint.

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