2020-01-22, 06:05 *
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 on: Today at 03:59 
Started by Makou - Last post by Makou
This is kind of old news, as it's available already via a near-stealth released in mid-December 2019, and also not really of interest to PC-exclusive gamers, but since everything else Id-related does tend to land here eventually, let's talk about this for completion's sake. And there are a couple of things here that actually make me happy.

The Doom Slayers Collection is available for Playstation 4 and Xbox One, and out-of-the-box comes with four games: Ultimate Doom, Doom II (including Master Levels!), Doom 3 (including Resurrection of Evil and Lost Mission), and Doom 2016. Fairly standard stuff.

And now the fun bits, the big one first:

Final Doom properly hits consoles for the first time with this release, with a free update allowing both of its episodes and "No Rest for the Living" to be played in this package as add-ons for Doom II. John Romero's Sigil was also added as an add-on for the Ultimate Doom. This means the entire Id-made catalogue of Doom is available for consoles for the first time, which is really cool.

They also updated some graphics for the older games, and I don't mean for 4K televisions and such. In a sense, it's a downgrade: Health packs in the old games sport a cross again instead of a pill icon, though it's green instead of red to keep a certain humanitarian organization off their backs, and the secret levels in Doom II have their original textures and enemies.

On its face, it's just another re-release of old stuff for new profit, but there are some quality-of-life updates present for the two oldest games, as well. Quick save/load is present, which is unique for a console release of these games. Quick switching of weapons via the otherwise unused d-pad is in, and a weapon carousel similar to Doom 2016's, so players don't have to cycle every weapon between the chaingun and BFG anymore. As a neat little "bonus" to that weapon carousel, the pistol has a third-person sprite for the first time.

They've also said that more add-ons will be coming in the future, as well. I wonder if they'll dare to wrangle the confusion that would be releasing Team TNT's Eternal Doom for this package along side Doom Eternal.

It's a neat package, I think, and if nothing else, it looks like someone at Bethesda has realized it's worth showing the classics some love on modern platforms beyond the usual basic ports.

 on: Yesterday at 20:42 
Started by Arno - Last post by Angst
WOO! Now someone needs to port Shadowcaster, and Black Crypt.. mmmm yeeesssss...

 on: 2020-01-17, 02:24 
Started by Arno - Last post by Phoenix
Awesome!  The Catacomb games are something I never got to play.  Will have to check into this sometime.  Stickied!

 on: 2020-01-16, 23:07 
Started by Arno - Last post by Arno
Hi everyone!  Slipgate - Smile

For the last few years I've been working on a hobby project, which may be of interest for fans of early Id Software games. I've named this project "CatacombGL", a source port for Catacomb 3D and its sequels Abyss, Armageddon and Apocalypse. Catacomb 3D was created by Id Software in 1991 for MS-DOS, and is a direct predecessor of Wolfenstein 3D.
The source port runs native on Windows and uses OpenGL to display the graphics in widescreen HD resolutions. Keyboard and mouse controls are configurable. It works with the Catacomb Abyss 1.13 shareware version. The Catacombs Pack from GOG.com is required to play the other games.

At this moment all four games are fully playable. I'm still releasing small updates occasionally, to fix bugs and to add small improvements. Progress can be followed via Twitter.



Catacomb 3D: The Descent

Catacomb Abyss

 on: 2020-01-15, 03:00 
Started by Phoenix - Last post by Phoenix
Doom - Love Doom - Love Doom - Love

 on: 2020-01-15, 02:48 
Started by Phoenix - Last post by Makou
Against all the evil that Hell can conjure...
All the wickedness that mankind can produce...
We will send unto them...

...only you.

Doom Eternal - Official Trailer 2

 on: 2019-11-10, 04:38 
Started by Woodsman - Last post by Orbital-S2D
only if u use pql mode otherwise is very osp like

 on: 2019-11-06, 01:19 
Started by Woodsman - Last post by Phoenix
yea you'd probably get sucked away. and yes it can be modded now just not the conventional way and yes there are gibs and yes you should get your time sucked away with me Slipgate - Laugh

Glad about the gibs, but does it still have Arqon's CPMA movement code?  I am really not a fan of that guy.  Slipgate - Shouting

 on: 2019-11-06, 01:09 
Started by Phoenix - Last post by Phoenix
I got it!  And that's some memory, friend!  Slipgate - WTF

 on: 2019-11-04, 22:54 
Started by Woodsman - Last post by Woodsman
I will do that

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