2019-08-17, 12:56 *
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 on: 2019-07-28, 08:19 
Started by Woodsman - Last post by Phoenix
I don't have Quake Live, so I'll have to pass.

 on: 2019-07-26, 22:08 
Started by Woodsman - Last post by Woodsman
well thats one, come on the rest of you candy asses!

 on: 2019-07-26, 17:33 
Started by Woodsman - Last post by Angst
I'd be interested.. Generally available Mon/Tues evenings after 5pm. MAYBE Sat/Sun evenings.

 on: 2019-07-21, 01:40 
Started by Woodsman - Last post by Woodsman
 I'm trying to get a regular quake live game together. I miss death match culture and i would like to do my part to keep it alive. If anyone is interested we can try and come up with a time that works for the largest number of people.

 on: 2019-06-19, 23:57 
Started by Angst - Last post by scalliano
Sad part is that if CK was an actual platformer with that art style, I'd probably play it. spork mobile games.

 on: 2019-06-17, 03:05 
Started by Phoenix - Last post by Phoenix
Working so much around program code dealing with these things you would think I would have brought this up sooner, but it never really crossed my mind to bring it up until now.  Realism in video games is useful to provide a point of reference, to make things understandable.  Too much realism and the game is no longer fun - unless that's the entire point of the game - and too little leaves it abstract.  When dealing with firearms it tends to be fairly simple - draw a line from point A to point B, and if it hits something, hurt it.  Shotguns just draw a spread of multiple lines.  That's how it's pretty much been since shotguns became a thing in video games.  Even older 2D games where the bullets were a flying sprite the effect was the same, just that it took some time for the bullets to go across the screen.

Real firearms are more complex, with bullets having a mass, velocity, caliber, trajectory, air resistance, etc.  Ballistics involves a lot of math.  Shotguns behave even more complex than that.  A real shotgun has its pellets encased in a wadding - a plastic, or in the old days cloth, cup that protects the barrel from wear and acts as a gas seal to make sure the entire payload is sent out the barrel as efficiently as possible.  This wadding separates from the pellets after a few meters, and only then do they begin to disperse.  Until that point they all act like a single mass.  It's something that really isn't a concern in fantasy games like Doom or Quake, but I think about more so-called "realistic" games - especially hunting games - and wonder why nobody has picked up on this, or if anyone actually has.  It's not a genre I follow, nor do I tend to play military shooters outside of Wolfenstein, but that again falls into the fantasy realm.  I'm curious - what are your thoughts and experiences with this?  Has anyone played these kinds of games and if so, how do they relate to this?

 on: 2019-06-15, 15:20 
Started by Angst - Last post by Woodsman
Doom Eternal looks good

 on: 2019-06-13, 04:52 
Started by Angst - Last post by ~Va^^pyrA~
Can we get Keen in Quake Champions now? Slipgate - Tongue

 on: 2019-06-12, 00:19 
Started by Angst - Last post by Phoenix
Yorp Sobbing
RIP Commander Keen.

 on: 2019-06-10, 04:26 
Started by Angst - Last post by Angst
I would like to raise the GIANTEST OF MIDDLE FINGERS towards Bethesda..

Commander Keen..

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