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 21 
 on: 2022-02-26, 18:04 
Started by Phoenix - Last post by KAIL333XZ
So, now we're waiting for Major?

 22 
 on: 2022-02-25, 06:28 
Started by Phoenix - Last post by Phoenix

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Bitterman has crash-landed in the Arenas, and is ready to slay any Strogg in his way!  More reinforcements will arrive soon.

 23 
 on: 2022-02-13, 07:43 
Started by Phoenix - Last post by KAIL333XZ
Very nice! You're making quite a progress with the animations.
I guess now we can start hoping for a final release of Generations Arena in couple of next years.  Slipgate - Smile

 24 
 on: 2022-02-12, 01:38 
Started by Phoenix - Last post by Phoenix

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The Strogg have invaded the Arenas Eternal!  Tankjr spearheads the invasion with cybernetic precision.  Coalition forces will be arriving soon to counter-attack!

 25 
 on: 2022-02-10, 18:50 
Started by Orbital-S2D - Last post by Phoenix
jhonna, are you trying to be funny?  You sound like a spam bot.  Please post something non-botty-sounding so I know if you're legit.

 26 
 on: 2022-02-10, 13:11 
Started by Orbital-S2D - Last post by jhona
Occupational Sick Pay is generated when you have been absent through illness on full pay. This amount is paid to top up the Statutory Sick Pay processed so that you will receive full pay for the absence in accordance with your Terms & Conditions of Employment.

 27 
 on: 2022-02-07, 09:32 
Started by Phoenix - Last post by Phoenix
Arena shouldn't need any animation work at all since it's all default Q3 and Team Arena weapons.  Once all the animations are finished for the 4 classics, the Arena Gladiators will get their animation2.cfg restriction lifted.  This will allow any third-party model to be available for the Arena Gladiators class.  It will work as follows:

Earth, Doom, Slipgate, and Strogg will require an animation2.cfg file to exist for a given player model.  This file is checked when loading the model and loads the new animations, as well as containing a token to restrict which class it can be used for.  If you're an Earth Soldier and you try to select a model that does not have "class earth" in the animation2.cfg file (such as Ranger or Doom since they're a different class), or the animation2.cfg file does not exist, the load request is rejected and you'll be switched to the default Earth Soldiers model (Sarge/default).  If you select a model that does have the animation2.cfg file and class_earth token (Sarge, Mynx, Biker, or Razor) then the load will succeed.

If you're an Arena Gladiator and you select a model that has an animation2.cfg file, the load request is rejected and you'll be switched to the default Arena Gladiators model (Visor/default).

If you're an Arena Gladiator and you select a model that has no animation2.cfg file the load request will succeed.  Example:  Darth Vader, R2D2, Megatron... anything that's not already specified.

Hope that makes sense.  This will really only happen of you use the command line.  The in-game menu will have it set up so you can't pick the wrong model for the wrong class by selecting an icon.

 28 
 on: 2022-02-05, 06:22 
Started by Phoenix - Last post by Phoenix

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The Wirehead Crew has also joined the ranks of the Qforcers.  These are our personal skins, similar to ones available for the Ranger model.  From top left to bottom right:

WH-Phoenix, WH-ReBoOt, WH-Tabun

WH-Con, WH-Makou, WH-Jones

These will be available for anyone to use, but if you see one of us playing, watch out!  We'll be there to "enforce" you into having a good game.  Slipgate - Laugh

 29 
 on: 2022-01-28, 03:13 
Started by Phoenix - Last post by Kajet
Arena needs no additional work? That's good to know.

 30 
 on: 2022-01-27, 08:53 
Started by Phoenix - Last post by Noddynod443
It's good to know that only one Generation left to be done!

I have a questions that bothers me since Quake's recent official update: will you port all the new high quality sounds from a Quake Remaster to Generations Arena? I suppose it'll be a good thing if it is possible.

Yay! Saving the best for last. Strogg/Quake 2 is my all time favorite 🤠!

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