2024-04-29, 05:37 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: 1 ... 6 7 8 9 [10] 11 12 13 14 ... 24
  Print  
Author Topic: What's coming up for 99e (skinwise)  (Read 159355 times)
0 Members and 2 Guests are viewing this topic.
l4mby
 

Beta Tester
Spider Mastermind
*********
Posts: 481

« Reply #180 on: 2004-04-14, 05:53 »

WEWT ! Those look awesome tab ! *hands tabby lots of cookies* Slipgate - Laugh
Logged
games keeper
 

Elite
*
Posts: 1375

« Reply #181 on: 2004-04-14, 14:04 »

only 1thing left to dream about for the armors , making the visible on playermodels , although I think pho is gonna hate me for thinking about this  Slipgate - Laugh
Logged
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #182 on: 2004-04-14, 19:21 »

Nobody's gonna hate noone over that. Mainly because it'll never happen.recreating all models? Making 3 versions of _every_ Quake 3 model? Remodelling, rerigging and re-animating them all? If you want Generations to reach 1.0 somewhere around Christmas 2060, sure, let's go for it. Otherwise, just forget about that ;]
Logged

Tabun ?Morituri Nolumus Mori?
Makou
 

Team Member
Shub-Niggurath
*************
Posts: 749

« Reply #183 on: 2004-04-14, 20:33 »

Besides, why would you want to cover up Hunter, anyway? Slipgate - Wink

Tab, I said it in on IRC last night, but this stuff is amazing. I can't wait for 99e.
Logged

If you see a "Rona Altana" out there on the internet somewhere, that's probably me
games keeper
 

Elite
*
Posts: 1375

« Reply #184 on: 2004-04-14, 20:57 »

Quote
If you want Generations to reach 1.0 somewhere around Christmas 2060, sure, let's go for it

I was thinking of reaching gen 1.0 around 2070 without it  Slipgate - Ninja
Logged
Angst
Rabid Doomer
 

Team Member
Elite
***
Posts: 1011

WWW
« Reply #185 on: 2004-04-14, 21:00 »

*whistles*
Logged

"Who says a chainsaw isn't a ranged weapon?"
dna
 
Shub-Niggurath
**********
Posts: 673

WWW
« Reply #186 on: 2004-04-14, 21:54 »

Quote from: Tabun
Nobody's gonna hate noone over that. Mainly because it'll never happen.recreating all models? Making 3 versions of _every_ Quake 3 model? Remodelling, rerigging and re-animating them all? If you want Generations to reach 1.0 somewhere around Christmas 2060, sure, let's go for it. Otherwise, just forget about that ;]
Now, understand I have no idea how all this stuff works, but why isn't wearable armor handled like V Wep?
Logged
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #187 on: 2004-04-14, 22:00 »

The armor is a set size and proportion. The q3 models vary greatly in height, width, and shape.
Logged
games keeper
 

Elite
*
Posts: 1375

« Reply #188 on: 2004-04-14, 22:00 »

same reason I cant fit in your clothes and the other way around , there toros is always diffirent

like imagine
major in an armore suit that fits tankjr .
doom his armor on crash
and so on and so on .....
Logged
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #189 on: 2004-04-14, 22:46 »

Also, picture a model animated. Is that just a static mesh rotating around a point in space? Or is that model actually.. deforming? Why yes, it is deforming. Is it feasible to _code_ deforming-armors? But wait... armor cannot deform, it has to have moveable parts, since it's usually rigid.. but it needs to be animated for that, since Q3 has vertex animation. Or do we code a bone system in? Let's see, if we code specific routines for every model.. *beep*

Bullshit limit reached. Sorry, no can do :]
« Last Edit: 2004-04-14, 22:46 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
Angst
Rabid Doomer
 

Team Member
Elite
***
Posts: 1011

WWW
« Reply #190 on: 2004-04-14, 23:26 »

dahaha.. Tab just had a bullshit overflow XD
Logged

"Who says a chainsaw isn't a ranged weapon?"
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8805

WWW
« Reply #191 on: 2004-04-15, 00:38 »

Why sure, you could just code it to render an additional model part on tag_torso, that's easy, but every player model - get that - EVERY player model would have to have two armor.md3 files associated with them, each animated and scaled to match that model's upper.md3.  With the amount of work that entails, this bird says:

NO.

Have a nice day.
Logged


I fly into the night, on wings of fire burning bright...
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #192 on: 2004-04-15, 00:43 »

Quote from: Phoenix
<center><font size = 20 color=#FF0000>NO.</font></center>
hahahh
Logged
Tekhead
 
Elite
*
Posts: 1110

« Reply #193 on: 2004-04-15, 00:53 »

GG!  Slipgate - Smile~
Logged
dna
 
Shub-Niggurath
**********
Posts: 673

WWW
« Reply #194 on: 2004-04-15, 02:30 »

Geez, and I even put an idiot disclaimer on it... Slipgate - Tongue
« Last Edit: 2004-04-15, 02:31 by dna » Logged
games keeper
 

Elite
*
Posts: 1375

« Reply #195 on: 2004-04-15, 08:35 »

lol , nice .

damn I should learn this tag codes and stuff .
Logged
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #196 on: 2004-04-21, 04:08 »

It would look horrible anyway. Hopefully, you won't say the same about..

http://www.planetquake.com/tabun/img/skin/...lipgl_shots.jpg

this.. ;]
I think I'll do the axe skin next, just to keep the slippy stuff in a consistent style.
Logged

Tabun ?Morituri Nolumus Mori?
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #197 on: 2004-04-21, 04:09 »

I think I'm in love

<3 Tabun
Logged
Kain-Xavier
 

Beta Tester
Icon of Sin
***********
Posts: 917

« Reply #198 on: 2004-04-21, 07:06 »

Quote from: Tabun
Slipgate - WTF ...  Slipgate - Surprised  ...  Slipgate - WTF

Reunited and it feels so good
Reunited 'cause we understood
There's one perfect fit
And, sugar, this one is it
We both are so excited 'cause we're reunited, hey, hey


 <3  Thumbs up!  <3  Thumbs up!  <3
Logged

Footman
 

Beta Tester
Icon of Sin
***********
Posts: 784

WWW
« Reply #199 on: 2004-04-21, 07:06 »

Now THAT'S what I call a grenade launcher!
Logged
Pages: 1 ... 6 7 8 9 [10] 11 12 13 14 ... 24
  Print  
 
Jump to: